Campaign

Characters

The people walking the road with you. Portraits and the truth behind them — more will join as the story grows.

These are the people at the Guardian's side through the main story. Three of them are here now; the rest of the cast joins as the campaign is written.

Jessie

Mercenary · Gunslinger

Jessie

WeaponA matched pair of revolvers
AllegianceHerself, mostly
First seenBlack Lotus Wood
“Took you long enough to open that.”

Hard on the outside, deliberately. Jessie keeps the reputation and the distance as armour — the sharp remark, the loaded pistols, the refusal to explain herself. Underneath it she is loyal and kind and almost never lets it show; her warmth arrives in brief, near-accidental moments she cuts off fast.

She was found as a baby in the Greywood and never learned who her parents were. She grew up hard and left young, and she goes quiet whenever anyone says Veldran — the city that raised her, and the man in it who did.

She met the Guardian mid-ambush and has been at their side, more or less on her own terms, ever since. When the fighting is worst, she is the one who blows the flank open — and says one dry line about it afterwards.

Garrick

Refugee Leader · Aldenmoor

Garrick

WeaponA two-handed maul
AllegianceThe people of Aldenmoor
First seenAldenmoor
“Fourteen taverns.”

Strong, charismatic, and stubbornly optimistic despite everything the road has taken from him. Garrick leads the refugees of Aldenmoor the way a good captain does — from the front, giving everything for his people and expecting to.

He lost his brother on the second failed attempt to reach the city's sealed underground stores, and he still went down into the vault roads himself when it counted. He reads a room like a man sizing up a fight, and he decided he liked Jessie roughly the moment she cut his guilt short with a joke.

He carries a maul most men could not lift and a warmth that survives a settlement full of loss. When the team first walked into Veldran, the loudest city any of them had seen in years, the first thing he did was count the taverns.

Zoe

Jessie's Childhood Friend · Knives

Zoe

WeaponThrowing knives — hurled and up close
AllegianceJessie, absolutely
First seenVeldran
“That was exciting!”

Bright, unhurried and completely fearless, Zoe is already talking before she is through the door and rarely stops. She gets into trouble the way other people breathe — she once ran straight at two armed men in a market and came out of it with a torn sleeve and a look of pure delight.

She is also the most useful person in any room she walks into. Zoe grew up in Veldran alongside Jessie and knows the city cold — the council hall's staff and layout, the guest list for the reception, which door from the service hall gets you closest to where it matters. She pays attention to everything, and she is friends with everyone.

She loves Jessie without reservation, and Jessie loves her back and is quietly terrified for her — because Zoe never sees anything coming, and one day she will run at something that does not work out. Jessie fights her joining every step, and lets her stay anyway. That is the whole story of the two of them.

More faces are coming. Elric the Scribe, Cara, Bren Valos, Valdris — the story's full cast will land here as their art is finished. Meet them in the meantime on the Main Story and Lore pages.

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