Mechas

The Greyveil Portal

Mechas are gated behind Cape Greyveil. Opening the portal is a deliberate endgame commitment — a haul of materials from the whole map, then a duel.

Cape Greyveil

Cape Greyveil has no enemies and no hunting — the only thing there is the Mecha Portal. You reach the Cape from Stormbay Docks with !travel. It is a portal region, not a place you fight in.

The toll

Opening the portal costs materials from all over Valestia, then a fight:

The portal tollAmount
Every region signature material×5 of each of the 10
Rare materials×10 each — Temporal Gear, Obsidian Alloy, War Emblem Fragment, Null Coil
Oil30,000
Lyra's initiationA mecha duel you have to win

The signature materials come from !hunt in each region, so the portal is a reason to have travelled the whole map. It is the one system that asks you to have played everything else first.

Lyra's initiation

Lyra lends you a wanzer for the initiation — and lets you keep it when you win. A Mk1 Striker frame with a Machinegun and a Rifle, a Repair Kit and an AP Cell in the backpack. Passing pays back 20,000 Oil and the Pilot role. You are not building your first mecha from nothing; you are earning your way into the hangar.

That starter frame is a Striker — the balanced all-rounder — so your first duel is fought on even, forgiving footing before you start specialising. Once you own it, the hangar is open.

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