
Map of Valestia
Explore eleven hunting regions: travel links, enemy families, materials, Pokemax and clan territory.
Choose a place on the map to see its connections. Open a regional dossier for its hunts, materials and Pokemax. Explore all eleven hunting regions of the mainland below.
Zoom in and scroll to explore the artwork. Select a marker or use the place list. Expedition charts are not to scale; departure is from Ravennor.

Ravennor is a travel and expedition harbor; Cape Greyveil leads to the Mecha portal. Story locations are also shown on the map, but not every marker is a hunting region. Travel follows the connected routes and the access conditions shown in the game.
REGIONAL ATLAS
Eleven regions. One world.
Every dossier follows the same format. Clan passives show their initial values and only apply when their territorial conditions are met.
REGION OF VALESTIAStarter RuinsSentinel Dust
The westernmost ruins. Where most Guardians take their first swing.
Travel connections
Black Lotus Wood · Stormbay Docks · Ravennor · Greywood
Clan territory · initial passive
+2% Parry defense
What you can hunt here
Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.
| Level band | bruiser | skirmisher | balanced |
|---|---|---|---|
| 1–10 | Rubble Husk | Dust Mote | Fallen Squire |
| 11–20 | Stone Sentinel | Dust Wraith | Ruined Knight |
| 21–30 | Granite Warden | Hollow Shade | Oathbound Guard |
| 31–40 | Marble Colossus | Pale Revenant | Cursed Templar |
| 41–50 | Ancient Bulwark | Tomb Phantom | Forsworn Champion |
| 51–60 | Eternal Vanguard | Sepulcher Stalker | Dread Paladin |
| 61+ | Titan of the Ruins | Wraith Sovereign | Sentinel Lord |
Hunt materials
| Category | Drop Lv.1 | Drop Lv.10 |
|---|---|---|
| Common | 25% | 47.5% |
| Uncommon | 12% | 30% |
| Signature · Sentinel Dust | 4% | 13% |
Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.
Pokemax
- Chit Beetle → Shell Beetle → Boulder Beetle
- Pebble Tortoise → Craghide Tortoise → Mountain Tortoise
- Rockroll → Stone Armadillo → Granite Armadillo
These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.
REGION OF VALESTIAStormbay DocksStorm Pearl
The port city of Chapter One. Valdris holds real political power here. Cara's pawnshop is on the South Docks; the Grey Maren left from Pier 7.
Travel connections
Starter Ruins · Merchant Crossroads · Cape Greyveil · Ravennor
Clan territory · initial passive
+5% OIL from event rewards
What you can hunt here
Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.
| Level band | bruiser | skirmisher | balanced |
|---|---|---|---|
| 1–10 | Dock Hand | Deckhand | Runner |
| 11–20 | Dock Thug | Pirate Raider | Smuggler |
| 21–30 | Harbor Enforcer | Cutlass Rogue | Contraband Guard |
| 31–40 | Pier Bruiser | Corsair | Black-Market Agent |
| 41–50 | Wharf Breaker | Sea Reaver | Syndicate Strongarm |
| 51–60 | Tidebreaker | Storm Buccaneer | Cartel Captain |
| 61+ | Harbor Warlord | Pirate Dread | Smuggler King |
Hunt materials
| Category | Drop Lv.1 | Drop Lv.10 |
|---|---|---|
| Common | 25% | 47.5% |
| Uncommon | 12% | 30% |
| Signature · Storm Pearl | 4% | 13% |
Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.
Pokemax
- Pebblecrab → Shellclaw → Tidecrusher
- Splashpup → Streamotter → Riverlord Otter
- Sparkeel → Voltcoil → Volteel
- Inkspot → Reef Octopus → Kraken
These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.
REGION OF VALESTIABlack Lotus WoodLotus Essence
Where you met Jessie, mid-ambush by Wealth Hunters. Shadow stalkers and fae.
Travel connections
Starter Ruins · Merchant Crossroads · The Mist Forest · Ravencraft · Ravennor
Clan territory · initial passive
+2% damage dealt
What you can hunt here
Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.
| Level band | skirmisher | bruiser | balanced |
|---|---|---|---|
| 1–10 | Shadow Whelp | Venom Pup | Fae Sprite |
| 11–20 | Shadow Stalker | Venomfang Wolf | Fae Trickster |
| 21–30 | Shadow Hunter | Dire Venomfang | Fae Assassin |
| 31–40 | Nightshade Prowler | Toxic Alpha | Thornweave Fae |
| 41–50 | Umbral Slayer | Plagued Direwolf | Bloodbriar Fae |
| 51–60 | Voidpaw Assassin | Pandemic Beast | Wildmagic Fae |
| 61+ | Eclipse Reaper | Venom Tyrant | Fae Archon |
Hunt materials
| Category | Drop Lv.1 | Drop Lv.10 |
|---|---|---|
| Common | 25% | 47.5% |
| Uncommon | 12% | 30% |
| Rare | 3% | 12% |
| Signature · Lotus Essence | 4% | 13% |
Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.
Pokemax
- Leafkit → Thornfox → Bramblefox
- Fawnling → Wooddeer → Wildeer
- Sporeling → Webspider → Venomspider
These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.
REGION OF VALESTIAMerchant CrossroadsTrade Seal
Caravans, highwaymen and sellswords. The trade hub.
Travel connections
Stormbay Docks · Black Lotus Wood · Ravencraft · Crimson Plain
Clan territory · initial passive
−5% shop and market prices paid in OIL
What you can hunt here
Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.
| Level band | balanced | skirmisher | bruiser |
|---|---|---|---|
| 1–10 | Hired Hand | Pickpocket | Brawler |
| 11–20 | Caravan Sentry | Highwayman | Mercenary |
| 21–30 | Road Sentinel | Road Bandit | Sellsword |
| 31–40 | Trade Enforcer | Toll Reaver | Hired Brute |
| 41–50 | Convoy Captain | Ambush Rogue | War Contractor |
| 51–60 | Crossroads Warden | Crossroads Stalker | Mercenary Captain |
| 61+ | Caravan Marshal | Highway King | Warlord for Hire |
Hunt materials
| Category | Drop Lv.1 | Drop Lv.10 |
|---|---|---|
| Common | 25% | 47.5% |
| Uncommon | 12% | 30% |
| Rare | 3% | 12% |
| Signature · Trade Seal | 4% | 13% |
Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.
Pokemax
Merchant Crossroads draws first-stage wild Pokemax from Starter Ruins, Crimson Plain and Stormbay Docks. It does not have its own native evolution lines.
REGION OF VALESTIARavencraftRaven Steel
Castle region. Iron constructs, deserters and corrupt sentinels.
Travel connections
Clan territory · initial passive
+10% material drop chance
What you can hunt here
Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.
| Level band | bruiser | skirmisher | balanced |
|---|---|---|---|
| 1–10 | Iron Husk | Recruit | Castle Watchman |
| 11–20 | Iron Construct | Deserter | Dark Guard |
| 21–30 | Steel Golem | Rogue Soldier | Corrupt Sentinel |
| 31–40 | War Automaton | Renegade Blade | Tainted Knight |
| 41–50 | Siege Construct | Mutineer | Fallen Warden |
| 51–60 | Ironclad Titan | Oathbreaker | Dread Guardian |
| 61+ | Forgelord | Deserter Captain | Raven Commander |
Hunt materials
| Category | Drop Lv.1 | Drop Lv.10 |
|---|---|---|
| Uncommon | 12% | 30% |
| Rare | 3% | 12% |
| Signature · Raven Steel | 4% | 13% |
Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.
Pokemax
- Ravenling → Stormraven → Tempest Raven
- Hatchhawk → Windhawk → Skyhawk
- Flutterbat → Nightbat → Duskbat
These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.
REGION OF VALESTIAThe Mist ForestWraith Veil
Fog and the things standing in it. Wraiths, gloom tyrants, reaper lords.
Travel connections
Clan territory · initial passive
+2% dodge chance
What you can hunt here
Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.
| Level band | skirmisher | bruiser | balanced |
|---|---|---|---|
| 1–10 | Mist Wisp | Dusk Cub | Acolyte |
| 11–20 | Wraith | Dusk Beast | Shadow Reaper |
| 21–30 | Fog Specter | Gloom Maw | Soul Harvester |
| 31–40 | Haunting Shade | Nightfall Brute | Grave Caller |
| 41–50 | Phantom Stalker | Shadowhide Horror | Death Herald |
| 51–60 | Dread Apparition | Duskborn Titan | Doom Reaper |
| 61+ | Mist Sovereign | Gloom Tyrant | Reaper Lord |
Hunt materials
| Category | Drop Lv.1 | Drop Lv.10 |
|---|---|---|
| Uncommon | 12% | 30% |
| Rare | 3% | 12% |
| Very rare | 1.5% | 6% |
| Signature · Wraith Veil | 4% | 13% |
Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.
Pokemax
- Dimmoth → Phantom Moth → Shade Moth
- Flickerwisp → Wispflame → Hollow Wisp
- Ghostfawn → Wraithdeer → Spectral Stag
These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.
REGION OF VALESTIARocky Chill PassFrost Quartz
The pass. Where the ice sits longest and the wind comes from one side.
Travel connections
Clan territory · initial passive
−2% incoming damage
What you can hunt here
Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.
| Level band | bruiser | skirmisher | balanced |
|---|---|---|---|
| 1–10 | Frost Shard | Frost Pup | Lookout |
| 11–20 | Ice Construct | Frost Wolf | Mountain Bandit |
| 21–30 | Glacier Golem | Snowstalker | Pass Raider |
| 31–40 | Frozen Colossus | Blizzard Hunter | Cliff Marauder |
| 41–50 | Permafrost Titan | Tundra Reaver | Summit Reaver |
| 51–60 | Glacial Behemoth | Frostfang Alpha | Peaklord Brigand |
| 61+ | Winter Sovereign | Winterborn Terror | Mountain King |
Hunt materials
| Category | Drop Lv.1 | Drop Lv.10 |
|---|---|---|
| Rare | 3% | 12% |
| Very rare | 1.5% | 6% |
| Signature · Frost Quartz | 4% | 13% |
Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.
Pokemax
- Frostpup → Frostfang → Glacierfang
- Snowowlet → Frostowl → Blizzard Owl
- Slushpup → Iceseal → Glacierseal
These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.
REGION OF VALESTIACrimson PlainMagma Core
Volcanic. Lava golems, wildfire demons and cinder lords.
Travel connections
Clan territory · initial passive
+2% critical chance
What you can hunt here
Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.
| Level band | bruiser | skirmisher | balanced |
|---|---|---|---|
| 1–10 | Ember Husk | Spark Imp | Scorched Recruit |
| 11–20 | Lava Golem | Ember Fiend | Ash Warrior |
| 21–30 | Magma Brute | Cinder Stalker | Ember Blade |
| 31–40 | Volcanic Colossus | Blaze Reaver | Flameborn Knight |
| 41–50 | Inferno Titan | Wildfire Demon | Pyroclast Champion |
| 51–60 | Cinder Behemoth | Pyre Slayer | Ashen Warlord |
| 61+ | Magma Tyrant | Inferno Fiend | Cinder Lord |
Hunt materials
| Category | Drop Lv.1 | Drop Lv.10 |
|---|---|---|
| Rare | 3% | 12% |
| Very rare | 1.5% | 6% |
| Signature · Magma Core | 4% | 13% |
Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.
Pokemax
- Cinderling → Embertail → Magmaw
- Emberpup → Ashhound → Cinderhound
- Sootboar → Emberboar → Magmaboar
These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.
REGION OF VALESTIABandit CavesBandit Mark
Cave ambushers and outlaw warlords, on the road to the Sanctum.
Travel connections
Clan territory · initial passive
+10% bonus damage on criticals
What you can hunt here
Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.
| Level band | skirmisher | bruiser | balanced |
|---|---|---|---|
| 1–10 | Sneak | Cave Crawler | Cutthroat |
| 11–20 | Cave Ambusher | Grotto Beast | Bandit Captain |
| 21–30 | Grotto Stalker | Stone Maw | Raider Chief |
| 31–40 | Tunnel Reaver | Cavern Brute | Brigand Lord |
| 41–50 | Cavern Assassin | Depthhide Horror | Outlaw Warlord |
| 51–60 | Deep Ambusher | Underdark Titan | Cave Marauder King |
| 61+ | Shadowcave Killer | Grotto Tyrant | Bandit Overlord |
Hunt materials
| Category | Drop Lv.1 | Drop Lv.10 |
|---|---|---|
| Rare | 3% | 12% |
| Very rare | 1.5% | 6% |
| Signature · Bandit Mark | 4% | 13% |
Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.
Pokemax
- Grottobat → Cavebat → Deep Cavebat
- Digmole → Tunnelmole → Boulder Mole
- Sandscorp → Grotto Scorpion → Stinger Scorpion
These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.
REGION OF VALESTIADark Knight's SanctumVoid Fragment
The deepest region on the map. Void husks, lich adepts and knights of the void.
Travel connections
Clan territory · initial passive
2% of damage becomes True Damage
What you can hunt here
Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.
| Level band | bruiser | skirmisher | balanced |
|---|---|---|---|
| 1–10 | Void Husk | Apprentice of Ruin | Squire of Ruin |
| 11–20 | Void Sentinel | Necromancer | Dark Paladin |
| 21–30 | Abyssal Guardian | Bone Conjurer | Fallen Crusader |
| 31–40 | Oblivion Colossus | Death Weaver | Dread Templar |
| 41–50 | Nether Titan | Soulbinder | Abyssal Champion |
| 51–60 | Voidforged Behemoth | Grave Sovereign | Doomblade Knight |
| 61+ | Sanctum Tyrant | Lich Adept | Knight of the Void |
Hunt materials
| Category | Drop Lv.1 | Drop Lv.10 |
|---|---|---|
| Very rare | 2.5% | 7% |
| Signature · Void Fragment | 4% | 13% |
Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.
Pokemax
- Shadowcub → Nightpanther → Voidpanther
- Gloompup → Duskhound → Shadowhound
- Dusklet → Duskraven → Voidraven
These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.
REGION OF VALESTIAGreywoodPale Amber
Pale woods of conservation, field medicine and supplies. Travel from Starter Ruins or Ravennor when regional access is open.
Travel connections
Starter Ruins · Ravennor
Clan territory · initial passive
+2% maximum HP
Greywood access and clan claiming are enabled separately. Check the region panel: a closed region cannot be entered. You do not need to have personally fought in its Liberation campaign to travel once access opens.
What you can hunt here
Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.
| Level band | bruiser | skirmisher | balanced |
|---|---|---|---|
| 1–10 | Hollowbark Sapling | Amber Nymph | Pale Vigil Novice |
| 11–20 | Hollowbark Guardian | Amber Mantis | Pale Vigil Attendant |
| 21–30 | Hollowbark Warden | Resinblade Mantis | Pale Vigil Keeper |
| 31–40 | Hollowbark Bulwark | Glasswing Mantis | Pale Vigil Adept |
| 41–50 | Hollowbark Sentinel | Pale Scythe Mantis | Pale Vigil Preceptor |
| 51–60 | Hollowbark Ancient | Ossuary Mantis | Pale Vigil Hierophant |
| 61+ | Hollowbark Colossus | Amber Reaper Mantis | Pale Vigil Archon |
Hunt materials
| Category | Drop Lv.1 | Drop Lv.10 |
|---|---|---|
| Common | 25% | 47.5% |
| Uncommon | 12% | 30% |
| Rare | 12% | 21% |
| Signature · Pale Amber | 4% | 13% |
Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.
Its common pool contains Linen Fiber and Silver Ore; uncommon: Sterile Gauze and Antiseptic Compound; rare: Greywood Tannin, Hollowbark Fiber and Stillwater Salt. Pale Amber is its only signature material.
Pokemax
- Barkbud → Knothold → Oakenfort
- Pipnut → Cachetail → Foragrove
- Mossnip → Lichenjaw → Brackenmaw
These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.
Regional activities, Gym and clan
Nine Grass-type Pokemax
| Line | Role | Level-40 signature |
|---|---|---|
| Barkbud → Knothold → Oakenfort | Wall: absorb pressure | Bark Renewal — Cures burn, poison and toxic on the user. |
| Pipnut → Cachetail → Foragrove | All-rounder | Seed Volley — 40% chance to lower the target’s ATK by 1 stage. |
| Mossnip → Lichenjaw → Brackenmaw | Wallbreaker: offensive pressure | Briar Break — 35% chance to lower the target’s DEF by 1 stage. |
The three lines evolve at levels 16 and 36. Their final forms learn the moves above at level 40. Check the Lab for current stats, genes and their complete learnsets. Greywood’s new final forms do not currently have a Primordial awakening.
Route trainers: Jun, Mabel, Hale, Iris and Alder. The regional Gym’s NPC leader is Elowen; its reward is the Amberleaf Medal. This is an optional eleventh medal: the League still requires the original ten, and Amberleaf does not replace a missing one.
Regional events
These activities must be published or scheduled in the game. Recommended levels describe the intended challenge; check the lobby for actual entry conditions. Rewards below are the current template amounts for an eligible victory.
| Event | Recommended | Objective | Base reward |
|---|---|---|---|
| The Medicine Cart | Lv.10–20 · 1–2 players | Keep the cart medic alive for 4 rounds; reinforcements on round 3. | 500 OIL · 350 XP · 2 Linen Fiber · 1 Sterile Gauze |
| Salt at Dawn | Lv.20–30 · 2–3 players | Defeat the patrol and its round-3 reinforcements. | 700 OIL · 520 XP · 2 Silver Ore · 1 Antiseptic Compound |
| The Silent Choir | Lv.35–45 · 3–4 players | Defeat the Hushed Cantor, guards and round-3 relief. | 1,050 OIL · 850 XP · 2 Sterile Gauze · 1 Antiseptic Compound |
Daily territorial clan missions
| Mission | Party / recommended level | Base reward |
|---|---|---|
| Supply Line | 3 · 15–25 | 700 OIL · 500 XP · 2 Linen Fiber · 1 Sterile Gauze |
| Stillwater Recovery | 5 · 25–35 | 1,000 OIL · 750 XP · 2 Silver Ore · 1 Antiseptic Compound |
| The Hollow Watch | 8 · 40–50 | 1,600 OIL · 1,200 XP · 3 Sterile Gauze · 2 Antiseptic Compound |
The clan that controls Greywood can receive these combat missions through the territorial daily selection once the content and region are enabled. They are separate from cumulative clan objectives such as “win several battles.” Neither these missions nor the regional events award the Seal or Greywood’s four hunt materials.
Heart of Greywood
Greywood’s territorial passive starts at +2% maximum HP at Passive Level 1 to eligible clan members. It gains 1 percentage point per regional passive level, reaching +11% at level 10 before temporary regional modifiers. It is inactive while Greywood is closed or locked by a siege. It combines additively with Guardian Vitality when that PvE clan passive applies: at passive level 1, 2% + 15% = 17% over the same HP base, not 1.02 × 1.15. It is calculated when preparing combat and is not a repeatable heal.
The Liberation campaign is a separate cooperative event. Clearing a local event does not resolve that war, and the presence of a region in this guide does not announce its outcome. Follow the published campaign panel for fronts, objectives and rewards.
The Guardians Compendium. A Discord RPG built and run by Max. A reference guide based on the game code and content, updated periodically. Reward amounts, drop rates, daily caps, prices and which panels are up are set by Max on the server the bot lives in.
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