THE GUARDIANSVALESTIA
ESPlayer portal
The world

Map of Valestia

Explore eleven hunting regions: travel links, enemy families, materials, Pokemax and clan territory.

Choose a place on the map to see its connections. Open a regional dossier for its hunts, materials and Pokemax. Explore all eleven hunting regions of the mainland below.

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Zoom in and scroll to explore the artwork. Select a marker or use the place list. Expedition charts are not to scale; departure is from Ravennor.

The Grand Atlas: Valestia, Willowcross and four expedition charts

Ravennor is a travel and expedition harbor; Cape Greyveil leads to the Mecha portal. Story locations are also shown on the map, but not every marker is a hunting region. Travel follows the connected routes and the access conditions shown in the game.

REGIONAL ATLAS

Eleven regions. One world.

Every dossier follows the same format. Clan passives show their initial values and only apply when their territorial conditions are met.

REGION OF VALESTIAStarter RuinsSentinel Dust

The westernmost ruins. Where most Guardians take their first swing.

Travel connections

Black Lotus Wood · Stormbay Docks · Ravennor · Greywood

Clan territory · initial passive

+2% Parry defense

What you can hunt here

Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.

Level bandbruiserskirmisherbalanced
1–10Rubble HuskDust MoteFallen Squire
11–20Stone SentinelDust WraithRuined Knight
21–30Granite WardenHollow ShadeOathbound Guard
31–40Marble ColossusPale RevenantCursed Templar
41–50Ancient BulwarkTomb PhantomForsworn Champion
51–60Eternal VanguardSepulcher StalkerDread Paladin
61+Titan of the RuinsWraith SovereignSentinel Lord

Hunt materials

CategoryDrop Lv.1Drop Lv.10
Common25%47.5%
Uncommon12%30%
Signature · Sentinel Dust4%13%

Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.

Pokemax

  • Chit Beetle → Shell Beetle → Boulder Beetle
  • Pebble Tortoise → Craghide Tortoise → Mountain Tortoise
  • Rockroll → Stone Armadillo → Granite Armadillo

These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.

REGION OF VALESTIAStormbay DocksStorm Pearl

The port city of Chapter One. Valdris holds real political power here. Cara's pawnshop is on the South Docks; the Grey Maren left from Pier 7.

Travel connections

Starter Ruins · Merchant Crossroads · Cape Greyveil · Ravennor

Clan territory · initial passive

+5% OIL from event rewards

What you can hunt here

Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.

Level bandbruiserskirmisherbalanced
1–10Dock HandDeckhandRunner
11–20Dock ThugPirate RaiderSmuggler
21–30Harbor EnforcerCutlass RogueContraband Guard
31–40Pier BruiserCorsairBlack-Market Agent
41–50Wharf BreakerSea ReaverSyndicate Strongarm
51–60TidebreakerStorm BuccaneerCartel Captain
61+Harbor WarlordPirate DreadSmuggler King

Hunt materials

CategoryDrop Lv.1Drop Lv.10
Common25%47.5%
Uncommon12%30%
Signature · Storm Pearl4%13%

Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.

Pokemax

  • Pebblecrab → Shellclaw → Tidecrusher
  • Splashpup → Streamotter → Riverlord Otter
  • Sparkeel → Voltcoil → Volteel
  • Inkspot → Reef Octopus → Kraken

These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.

REGION OF VALESTIABlack Lotus WoodLotus Essence

Where you met Jessie, mid-ambush by Wealth Hunters. Shadow stalkers and fae.

Travel connections

Starter Ruins · Merchant Crossroads · The Mist Forest · Ravencraft · Ravennor

Clan territory · initial passive

+2% damage dealt

What you can hunt here

Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.

Level bandskirmisherbruiserbalanced
1–10Shadow WhelpVenom PupFae Sprite
11–20Shadow StalkerVenomfang WolfFae Trickster
21–30Shadow HunterDire VenomfangFae Assassin
31–40Nightshade ProwlerToxic AlphaThornweave Fae
41–50Umbral SlayerPlagued DirewolfBloodbriar Fae
51–60Voidpaw AssassinPandemic BeastWildmagic Fae
61+Eclipse ReaperVenom TyrantFae Archon

Hunt materials

CategoryDrop Lv.1Drop Lv.10
Common25%47.5%
Uncommon12%30%
Rare3%12%
Signature · Lotus Essence4%13%

Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.

Pokemax

  • Leafkit → Thornfox → Bramblefox
  • Fawnling → Wooddeer → Wildeer
  • Sporeling → Webspider → Venomspider

These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.

REGION OF VALESTIAMerchant CrossroadsTrade Seal

Caravans, highwaymen and sellswords. The trade hub.

Clan territory · initial passive

−5% shop and market prices paid in OIL

What you can hunt here

Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.

Level bandbalancedskirmisherbruiser
1–10Hired HandPickpocketBrawler
11–20Caravan SentryHighwaymanMercenary
21–30Road SentinelRoad BanditSellsword
31–40Trade EnforcerToll ReaverHired Brute
41–50Convoy CaptainAmbush RogueWar Contractor
51–60Crossroads WardenCrossroads StalkerMercenary Captain
61+Caravan MarshalHighway KingWarlord for Hire

Hunt materials

CategoryDrop Lv.1Drop Lv.10
Common25%47.5%
Uncommon12%30%
Rare3%12%
Signature · Trade Seal4%13%

Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.

Pokemax

Merchant Crossroads draws first-stage wild Pokemax from Starter Ruins, Crimson Plain and Stormbay Docks. It does not have its own native evolution lines.

REGION OF VALESTIARavencraftRaven Steel

Castle region. Iron constructs, deserters and corrupt sentinels.

Clan territory · initial passive

+10% material drop chance

What you can hunt here

Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.

Level bandbruiserskirmisherbalanced
1–10Iron HuskRecruitCastle Watchman
11–20Iron ConstructDeserterDark Guard
21–30Steel GolemRogue SoldierCorrupt Sentinel
31–40War AutomatonRenegade BladeTainted Knight
41–50Siege ConstructMutineerFallen Warden
51–60Ironclad TitanOathbreakerDread Guardian
61+ForgelordDeserter CaptainRaven Commander

Hunt materials

CategoryDrop Lv.1Drop Lv.10
Uncommon12%30%
Rare3%12%
Signature · Raven Steel4%13%

Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.

Pokemax

  • Ravenling → Stormraven → Tempest Raven
  • Hatchhawk → Windhawk → Skyhawk
  • Flutterbat → Nightbat → Duskbat

These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.

REGION OF VALESTIAThe Mist ForestWraith Veil

Fog and the things standing in it. Wraiths, gloom tyrants, reaper lords.

Clan territory · initial passive

+2% dodge chance

What you can hunt here

Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.

Level bandskirmisherbruiserbalanced
1–10Mist WispDusk CubAcolyte
11–20WraithDusk BeastShadow Reaper
21–30Fog SpecterGloom MawSoul Harvester
31–40Haunting ShadeNightfall BruteGrave Caller
41–50Phantom StalkerShadowhide HorrorDeath Herald
51–60Dread ApparitionDuskborn TitanDoom Reaper
61+Mist SovereignGloom TyrantReaper Lord

Hunt materials

CategoryDrop Lv.1Drop Lv.10
Uncommon12%30%
Rare3%12%
Very rare1.5%6%
Signature · Wraith Veil4%13%

Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.

Pokemax

  • Dimmoth → Phantom Moth → Shade Moth
  • Flickerwisp → Wispflame → Hollow Wisp
  • Ghostfawn → Wraithdeer → Spectral Stag

These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.

REGION OF VALESTIARocky Chill PassFrost Quartz

The pass. Where the ice sits longest and the wind comes from one side.

Travel connections

The Mist Forest · Bandit Caves

Clan territory · initial passive

−2% incoming damage

What you can hunt here

Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.

Level bandbruiserskirmisherbalanced
1–10Frost ShardFrost PupLookout
11–20Ice ConstructFrost WolfMountain Bandit
21–30Glacier GolemSnowstalkerPass Raider
31–40Frozen ColossusBlizzard HunterCliff Marauder
41–50Permafrost TitanTundra ReaverSummit Reaver
51–60Glacial BehemothFrostfang AlphaPeaklord Brigand
61+Winter SovereignWinterborn TerrorMountain King

Hunt materials

CategoryDrop Lv.1Drop Lv.10
Rare3%12%
Very rare1.5%6%
Signature · Frost Quartz4%13%

Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.

Pokemax

  • Frostpup → Frostfang → Glacierfang
  • Snowowlet → Frostowl → Blizzard Owl
  • Slushpup → Iceseal → Glacierseal

These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.

REGION OF VALESTIACrimson PlainMagma Core

Volcanic. Lava golems, wildfire demons and cinder lords.

Travel connections

Merchant Crossroads · Bandit Caves

Clan territory · initial passive

+2% critical chance

What you can hunt here

Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.

Level bandbruiserskirmisherbalanced
1–10Ember HuskSpark ImpScorched Recruit
11–20Lava GolemEmber FiendAsh Warrior
21–30Magma BruteCinder StalkerEmber Blade
31–40Volcanic ColossusBlaze ReaverFlameborn Knight
41–50Inferno TitanWildfire DemonPyroclast Champion
51–60Cinder BehemothPyre SlayerAshen Warlord
61+Magma TyrantInferno FiendCinder Lord

Hunt materials

CategoryDrop Lv.1Drop Lv.10
Rare3%12%
Very rare1.5%6%
Signature · Magma Core4%13%

Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.

Pokemax

  • Cinderling → Embertail → Magmaw
  • Emberpup → Ashhound → Cinderhound
  • Sootboar → Emberboar → Magmaboar

These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.

REGION OF VALESTIABandit CavesBandit Mark

Cave ambushers and outlaw warlords, on the road to the Sanctum.

Clan territory · initial passive

+10% bonus damage on criticals

What you can hunt here

Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.

Level bandskirmisherbruiserbalanced
1–10SneakCave CrawlerCutthroat
11–20Cave AmbusherGrotto BeastBandit Captain
21–30Grotto StalkerStone MawRaider Chief
31–40Tunnel ReaverCavern BruteBrigand Lord
41–50Cavern AssassinDepthhide HorrorOutlaw Warlord
51–60Deep AmbusherUnderdark TitanCave Marauder King
61+Shadowcave KillerGrotto TyrantBandit Overlord

Hunt materials

CategoryDrop Lv.1Drop Lv.10
Rare3%12%
Very rare1.5%6%
Signature · Bandit Mark4%13%

Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.

Pokemax

  • Grottobat → Cavebat → Deep Cavebat
  • Digmole → Tunnelmole → Boulder Mole
  • Sandscorp → Grotto Scorpion → Stinger Scorpion

These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.

REGION OF VALESTIADark Knight's SanctumVoid Fragment

The deepest region on the map. Void husks, lich adepts and knights of the void.

Travel connections

Bandit Caves

Clan territory · initial passive

2% of damage becomes True Damage

What you can hunt here

Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.

Level bandbruiserskirmisherbalanced
1–10Void HuskApprentice of RuinSquire of Ruin
11–20Void SentinelNecromancerDark Paladin
21–30Abyssal GuardianBone ConjurerFallen Crusader
31–40Oblivion ColossusDeath WeaverDread Templar
41–50Nether TitanSoulbinderAbyssal Champion
51–60Voidforged BehemothGrave SovereignDoomblade Knight
61+Sanctum TyrantLich AdeptKnight of the Void

Hunt materials

CategoryDrop Lv.1Drop Lv.10
Very rare2.5%7%
Signature · Void Fragment4%13%

Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.

Pokemax

  • Shadowcub → Nightpanther → Voidpanther
  • Gloompup → Duskhound → Shadowhound
  • Dusklet → Duskraven → Voidraven

These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.

REGION OF VALESTIAGreywoodPale Amber

Pale woods of conservation, field medicine and supplies. Travel from Starter Ruins or Ravennor when regional access is open.

Travel connections

Starter Ruins · Ravennor

Clan territory · initial passive

+2% maximum HP

Greywood access and clan claiming are enabled separately. Check the region panel: a closed region cannot be entered. You do not need to have personally fought in its Liberation campaign to travel once access opens.

What you can hunt here

Three enemy families; each changes its name across seven level bands. Enemy attributes scale with your level.

Level bandbruiserskirmisherbalanced
1–10Hollowbark SaplingAmber NymphPale Vigil Novice
11–20Hollowbark GuardianAmber MantisPale Vigil Attendant
21–30Hollowbark WardenResinblade MantisPale Vigil Keeper
31–40Hollowbark BulwarkGlasswing MantisPale Vigil Adept
41–50Hollowbark SentinelPale Scythe MantisPale Vigil Preceptor
51–60Hollowbark AncientOssuary MantisPale Vigil Hierophant
61+Hollowbark ColossusAmber Reaper MantisPale Vigil Archon

Hunt materials

CategoryDrop Lv.1Drop Lv.10
Common25%47.5%
Uncommon12%30%
Rare12%21%
Signature · Pale Amber4%13%

Each category is rolled separately. A successful roll gives one unit of one material from its pool. These are base category probabilities, before elite and other applicable bonuses; Drop Level is the region’s investment level, not your character level.

Its common pool contains Linen Fiber and Silver Ore; uncommon: Sterile Gauze and Antiseptic Compound; rare: Greywood Tannin, Hollowbark Fiber and Stillwater Salt. Pale Amber is its only signature material.

Pokemax

  • Barkbud → Knothold → Oakenfort
  • Pipnut → Cachetail → Foragrove
  • Mossnip → Lichenjaw → Brackenmaw

These regional lines evolve at levels 16 and 36. Open the Lab to compare their stats and moves.

Regional activities, Gym and clan

Nine Grass-type Pokemax

LineRoleLevel-40 signature
Barkbud → Knothold → OakenfortWall: absorb pressureBark Renewal — Cures burn, poison and toxic on the user.
Pipnut → Cachetail → ForagroveAll-rounderSeed Volley — 40% chance to lower the target’s ATK by 1 stage.
Mossnip → Lichenjaw → BrackenmawWallbreaker: offensive pressureBriar Break — 35% chance to lower the target’s DEF by 1 stage.

The three lines evolve at levels 16 and 36. Their final forms learn the moves above at level 40. Check the Lab for current stats, genes and their complete learnsets. Greywood’s new final forms do not currently have a Primordial awakening.

Route trainers: Jun, Mabel, Hale, Iris and Alder. The regional Gym’s NPC leader is Elowen; its reward is the Amberleaf Medal. This is an optional eleventh medal: the League still requires the original ten, and Amberleaf does not replace a missing one.

Regional events

These activities must be published or scheduled in the game. Recommended levels describe the intended challenge; check the lobby for actual entry conditions. Rewards below are the current template amounts for an eligible victory.

EventRecommendedObjectiveBase reward
The Medicine CartLv.10–20 · 1–2 playersKeep the cart medic alive for 4 rounds; reinforcements on round 3.500 OIL · 350 XP · 2 Linen Fiber · 1 Sterile Gauze
Salt at DawnLv.20–30 · 2–3 playersDefeat the patrol and its round-3 reinforcements.700 OIL · 520 XP · 2 Silver Ore · 1 Antiseptic Compound
The Silent ChoirLv.35–45 · 3–4 playersDefeat the Hushed Cantor, guards and round-3 relief.1,050 OIL · 850 XP · 2 Sterile Gauze · 1 Antiseptic Compound

Daily territorial clan missions

MissionParty / recommended levelBase reward
Supply Line3 · 15–25700 OIL · 500 XP · 2 Linen Fiber · 1 Sterile Gauze
Stillwater Recovery5 · 25–351,000 OIL · 750 XP · 2 Silver Ore · 1 Antiseptic Compound
The Hollow Watch8 · 40–501,600 OIL · 1,200 XP · 3 Sterile Gauze · 2 Antiseptic Compound

The clan that controls Greywood can receive these combat missions through the territorial daily selection once the content and region are enabled. They are separate from cumulative clan objectives such as “win several battles.” Neither these missions nor the regional events award the Seal or Greywood’s four hunt materials.

Heart of Greywood

Greywood’s territorial passive starts at +2% maximum HP at Passive Level 1 to eligible clan members. It gains 1 percentage point per regional passive level, reaching +11% at level 10 before temporary regional modifiers. It is inactive while Greywood is closed or locked by a siege. It combines additively with Guardian Vitality when that PvE clan passive applies: at passive level 1, 2% + 15% = 17% over the same HP base, not 1.02 × 1.15. It is calculated when preparing combat and is not a repeatable heal.

The Liberation campaign is a separate cooperative event. Clearing a local event does not resolve that war, and the presence of a region in this guide does not announce its outcome. Follow the published campaign panel for fronts, objectives and rewards.

The Guardians Compendium. A Discord RPG built and run by Max. A reference guide based on the game code and content, updated periodically. Reward amounts, drop rates, daily caps, prices and which panels are up are set by Max on the server the bot lives in.
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