THE GUARDIANSVALESTIA
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The guide

Clans

Permanent groups that grant collective passive bonuses, hold territory, and unlock their own forge recipes.

Greywood territory: Heart of Greywood starts at +2% maximum HP (regional Passive Level 1) when its territorial conditions apply. Access and clan claiming are separately enabled. Its three daily territorial combat missions use parties of 3, 5 and 8. Region details ↗

Founding one

RuleValue
Creation cost12,500 Oil Coins
Max members15
Re-join cooldown after leaving72 hours
Invite expiry72 hours
Active passives at once2 of 9
Upgrade levels per passive5

Join a clan before you found one. Enjoy the passives for a while before you spend 12,500 OIL finding out which two you actually want.

Roles

RolePermissions
OwnerFull control — passives, invites and kicks, treasury
Sub LeaderInvite, manage daily missions
MemberParticipate and benefit from passives

The nine passives

Only two are active at once. Each has 5 upgrade levels paid from the clan treasury; the values below are at level 5.

PassiveAt level 5Best for
Forager's Covenant+16% material drop chanceCrafters
Guardian Vitality+15% max HP vs NPCsPvE survival
Vanguard Edge+15% damage vs NPCsPvE damage
Bulwark Rites−12% damage taken from NPCsPvE tanking
Unshackled Victory10% chance a daily win doesn't countPlaying past caps
Alchemist Oath25% potion preservation vs NPCsPotion efficiency
Sentinel's Eye+12% crit chance vs NPCsPvE DPS
Oathbound Link−10% all damage taken (needs 3+ clanmates on the team)Team synergy
Silent Watch−25% chance to be targeted by Stalker / Marked HuntAvoiding NPC threats

Oathbound Link only fires with 3+ members of the same clan on the same team. It is worthless unless you coordinate who queues together.

Treasury, missions and forge

Your clan has shared daily objectives — win X of a mode, earn X Oil collectively — that pay the treasury in Oil and members in XP. The treasury funds passive upgrades and Clan Forge recipe unlocks, which gate six gear pieces and two weapons behind the clan rather than the player.

Clans also hold territory, which grants passive combat bonuses according to the region they hold and its current state.

Passive values at every level

PassiveLv.1Lv.2Lv.3Lv.4Lv.5
Forager's Covenant4%7%10%13%16%
Guardian Vitality3%6%9%12%15%
Vanguard Edge3%6%9%12%15%
Bulwark Rites3%5%8%10%12%
Unshackled Victory2%4%6%8%10%
Alchemist Oath8%12%16%20%25%
Sentinel's Eye3%5%8%10%12%
Oathbound Link2%4%6%8%10%
Silent Watch5%10%15%20%25%

The earlier summary shows maximum-rank effects. Your clan can activate two passives at once; each effect uses its purchased level. HP bonuses are prepared at combat start and do not repeatedly heal a damaged fighter.

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