
Clans
Permanent groups that grant collective passive bonuses, hold territory, and unlock their own forge recipes.
Greywood territory: Heart of Greywood starts at +2% maximum HP (regional Passive Level 1) when its territorial conditions apply. Access and clan claiming are separately enabled. Its three daily territorial combat missions use parties of 3, 5 and 8. Region details ↗
Founding one
| Rule | Value |
|---|---|
| Creation cost | 12,500 Oil Coins |
| Max members | 15 |
| Re-join cooldown after leaving | 72 hours |
| Invite expiry | 72 hours |
| Active passives at once | 2 of 9 |
| Upgrade levels per passive | 5 |
Join a clan before you found one. Enjoy the passives for a while before you spend 12,500 OIL finding out which two you actually want.
Roles
| Role | Permissions |
|---|---|
| Owner | Full control — passives, invites and kicks, treasury |
| Sub Leader | Invite, manage daily missions |
| Member | Participate and benefit from passives |
The nine passives
Only two are active at once. Each has 5 upgrade levels paid from the clan treasury; the values below are at level 5.
| Passive | At level 5 | Best for |
|---|---|---|
| Forager's Covenant | +16% material drop chance | Crafters |
| Guardian Vitality | +15% max HP vs NPCs | PvE survival |
| Vanguard Edge | +15% damage vs NPCs | PvE damage |
| Bulwark Rites | −12% damage taken from NPCs | PvE tanking |
| Unshackled Victory | 10% chance a daily win doesn't count | Playing past caps |
| Alchemist Oath | 25% potion preservation vs NPCs | Potion efficiency |
| Sentinel's Eye | +12% crit chance vs NPCs | PvE DPS |
| Oathbound Link | −10% all damage taken (needs 3+ clanmates on the team) | Team synergy |
| Silent Watch | −25% chance to be targeted by Stalker / Marked Hunt | Avoiding NPC threats |
Oathbound Link only fires with 3+ members of the same clan on the same team. It is worthless unless you coordinate who queues together.
Treasury, missions and forge
Your clan has shared daily objectives — win X of a mode, earn X Oil collectively — that pay the treasury in Oil and members in XP. The treasury funds passive upgrades and Clan Forge recipe unlocks, which gate six gear pieces and two weapons behind the clan rather than the player.
Clans also hold territory, which grants passive combat bonuses according to the region they hold and its current state.
Passive values at every level
| Passive | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 |
|---|---|---|---|---|---|
| Forager's Covenant | 4% | 7% | 10% | 13% | 16% |
| Guardian Vitality | 3% | 6% | 9% | 12% | 15% |
| Vanguard Edge | 3% | 6% | 9% | 12% | 15% |
| Bulwark Rites | 3% | 5% | 8% | 10% | 12% |
| Unshackled Victory | 2% | 4% | 6% | 8% | 10% |
| Alchemist Oath | 8% | 12% | 16% | 20% | 25% |
| Sentinel's Eye | 3% | 5% | 8% | 10% | 12% |
| Oathbound Link | 2% | 4% | 6% | 8% | 10% |
| Silent Watch | 5% | 10% | 15% | 20% | 25% |
The earlier summary shows maximum-rank effects. Your clan can activate two passives at once; each effect uses its purchased level. HP bonuses are prepared at combat start and do not repeatedly heal a damaged fighter.
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