The guide

Gear & Forge

Crafted gear boosts your stats in every mode. Two gear slots, saved per stat slot, enhanced up to +5.

Materials

Materials drop from finishing game modes — higher-stakes modes drop more — and from hunting regions. Four are your starter stock:

Starter materialCommon sources
Copper OreDuels, training, raids, dungeons
Silver OreContracts, missions, raids, dungeons
Linen FiberMissions, escort, contracts, dungeons
Cardboard ScrapLoot drops, triad, escort, FFA

Above those sit uncommon, rare and very rare tiers, plus 10 region signature materials that only drop from hunting one specific region, and two legendary weapon mats — Void-Tempered Core and Ascendant Ember — that no region drops at all.

The catalog

Twenty-seven pieces. Many carry a real combat passive, not just a stat line.

Strength Ring
+1 STR
Forged for duelists who want a clean and reliable power spike.
4.000 OIL · copper_ore 4 · silver_ore 2
Cardboard Boots
+1 AGI
Scrappy but effective footwear tuned for faster movement and reactions.
4.000 OIL · cardboard_scrap 6 · copper_ore 2
Linen Shirt
+1 CON
Light reinforced fabric that improves toughness without slowing you down.
4.000 OIL · linen_fiber 6 · cardboard_scrap 2
Life Necklace
+20 HP
A defensive talisman that adds raw survivability in every fight.
4.000 OIL · linen_fiber 4 · silver_ore 3
Ravager Badge
+2 STR, −25 HP
High-risk emblem that boosts attack power at the cost of max vitality.
4.600 OIL · copper_ore 6 · silver_ore 4
Guardbreaker Gauntlets
+1 STR
Anti-guard passive: +12% attack damage against PARRY targets.
7.600 OIL · aegis_shard · stability_spring
Mist Cloak
+1 AGI, +10 HP
Tactical cloak: after a successful REST, gain +12% dodge for your next incoming attack.
7.800 OIL · phantom_weave · stride_servo
War Harness
+1 CON, +15 HP
Frontline harness: starts each combat with a one-time 15-point shield that absorbs damage before HP.
8.200 OIL · aegis_shard · guard_core
Wildcard
+1 AGI
Chaos gear. Every 3rd turn it fires one of nine random effects — buff, debuff, or backfire. Granted by the Roulette.
6.000 OIL · roulette only
Bellwarden's Signet
+1 STR, +15 HP
Second Toll passive: when your attack is dodged, it has a 50% chance to connect anyway — and enhancement adds +5% per level. An event-only piece.
9.000 OIL · event only
Hunter Stride Boots
+2 AGI, −10 HP
Execute passive: +12% bonus damage when the target is at ≤35% HP, scaling up to +20% at lower HP.
8.800 OIL · stride_servo · predator_fang
Retaliation Anchor
+1 CON, +10 Parry Def
Counter-burst passive: after PARRY, your next ATTACK deals +18% and +6 flat bonus damage.
8.600 OIL · retaliation_rivet · guard_core
Resonance Dagger
+1 STR, +1 AGI
Combo burst passive: every 3rd attack deals +18% and +8 flat bonus damage.
9.200 OIL · resonance_shard · pulse_essence
Phase Shard
+1 STR, +5 HP
Focus pierce passive: when attacking after FOCUS, pierce 20% of the target's flat mitigation.
8.000 OIL · fracture_prism · focus_prism
Shatter Brace
+1 CON, +5 HP
Phase/shatter set piece. Pairs into the shatter line.
8.200 OIL · fracture_prism · stability_spring
Bloodline Ring
+1 STR, +5 HP
Blood line opener — feeds the lifesteal builds.
11.000 OIL · bloodsteel_chip · silver_ore
Warden's Vow
+1 CON, +8 HP
Defensive vow piece for the warden line.
10.500 OIL · aegis_shard · medic_resin
Blood Pact Seal
+3 STR, −35 HP
Pay vitality for raw power. The steepest trade in the catalog.
9.000 OIL · bloodsteel_chip · obsidian_alloy
Null Crown
+1 STR, +1 AGI, +1 CON, +20 HP
All-round crown. No hole in it anywhere.
20.000 OIL · null_coil · obsidian_alloy
Blood Pact Reliquary
+2 STR, −30 HP
Upgraded blood pact: lifesteal with a per-hit cap.
26.000 OIL · bloodsteel_chip · war_emblem_fragment
Null Crown Apex
+2 STR, +2 AGI, +2 CON, +20 HP
Apex crown. First hit shreds 20 per enemy.
31.000 OIL · null_coil · temporal_gear · war_emblem_fragment

Clan Forge

Six pieces your clan must unlock the recipe for before any member can craft them.

First Aid KitClan Forge
Once per combat, if no consumable can be used, restores up to 35 HP.
5.000 OIL · clan must unlock the recipe
Aegis TunerClan Forge
+10 Parry Def
Grants +10 Parry Defense only. It does not add STR or CON.
5.600 OIL · clan must unlock the recipe
Last Pulse AmuletClan Forge
+1 CON, +20 HP
Once per combat, on lethal damage, has a 75% chance to revive you at 15% HP.
12.500 OIL · clan must unlock the recipe
Predictor LensClan Forge
+1 AGI, +10 Parry Def
Anti-pattern passive: deal +12% bonus damage if the target repeats the same action 2 or more times in a row.
13.200 OIL · clan must unlock the recipe
Breach CoreClan Forge
+1 STR, +1 CON
First guard-break marks the target; marked targets take +18% team damage for one round.
14.800 OIL · clan must unlock the recipe
Field ResuscitatorClan Forge
Once per combat, auto-revives one fallen ally at exactly 10% HP.
22.000 OIL · clan must unlock the recipe

Set bonuses

Wearing the right two pieces together upgrades their passives. Eleven pairs are defined.

SetThe two piecesWhat it changes
Siegebreak ProtocolGuardbreaker Gauntlets + Breach CoreGuardbreaker bonus increases from +12% to +15%, and Breach Mark lasts 5 hits instead of 4.
Predator CircuitHunter Stride Boots + Resonance DaggerWhen execute triggers, add +5 flat damage.
Bastion CounterloopWar Harness + Retaliation AnchorWar Harness starting shield increases to 20, and Retaliation flat bonus increases to +8.
Phantom OracleMist Cloak + Predictor LensPost-REST dodge bonus increases to +15%, and Predictor pattern bonus increases to +14%.
Last Line ProtocolLast Pulse Amulet + Field ResuscitatorRevives from Last Pulse and Field Resuscitator grant +8 shield to the revived unit.
Surgical BreachField Resuscitator + Breach CoreAllies revived by Field Resuscitator gain +6% damage on their first ATTACK.
Counter HuntRetaliation Anchor + Hunter Stride BootsIf counter-burst hits an execute-range target, add +3 flat damage.
Sentinel TempoWar Harness + Predictor LensIf you defended, your next ATTACK gains +5% damage (one attack).
Crimson Null PactBlood Pact Seal + Null CrownOnce per combat, when HP falls to 50% or lower, your next ATTACK gains 25% lifesteal.
Hemophage RiteBlood Pact Reliquary + Resonance DaggerBlood Pact lifesteal gains +2% (14% → 16%) and per-hit lifesteal cap gains +2.
Null TribunalNull Crown Apex + Breach CoreNull Crown Apex first-hit shred increases from 20 to 25 per enemy.

Enhancement · +1 to +5

Equipped gear enhances from +1 to +5, making its bonus stronger each level, and it applies in every combat mode. Cost scales hard: the oil curve runs 20% → 35% → 60% → 100% → 150% of the item's base price per level, about 365% of the item's cost in total to reach +5.

The +4 and +5 wall is deliberate. Those two steps demand rare materials the earlier ones do not. Take your best piece to +3 before you even think about the last two.

Order of operations

stat slot → gear bonuses → enhancement → set bonus → combat

Everything stacks and applies automatically. My Stats shows the number that actually enters the fight.

The Guardians Compendium. A Discord RPG built and run by Max. Every formula, item, region, quest and line of prose here was read out of the live bot. Reward amounts, drop rates, daily caps, prices and which panels are up are set by Max on the server the bot lives in.
Contact: questions, feedback, or proposals → contact@guardiansrpg.com.