THE GUARDIANSVALESTIA
ESPlayer portal
The guide

Gear & Forge

Crafted gear boosts your stats in every mode. Two gear slots, saved per stat slot, enhanced up to +5.

Greywood adds three regional rares and Pale Amber, its signature material. They are hunt ingredients for the Seal’s +4/+5 upgrades, not a recipe to obtain the Seal.

Materials

Materials drop from finishing game modes — higher-stakes modes drop more — and from hunting regions. Four are your starter stock:

Starter materialCommon sources
Copper OreDuels, training, raids, dungeons
Silver OreContracts, missions, raids, dungeons
Linen FiberMissions, escort, contracts, dungeons
Cardboard ScrapLoot drops, triad, escort, FFA

Above those sit uncommon, rare and very rare tiers, plus 11 region signature materials that only drop from hunting one specific region, and two legendary weapon mats — Void-Tempered Core and Ascendant Ember — that no region drops at all.

The catalog

Thirty-one pieces. Many carry a real combat passive, not just a stat line.

Strength Ring
+1 STR
Forged for duelists who want a clean and reliable power spike.
4,000 OIL · copper_ore 4 · silver_ore 2
Cardboard Boots
+1 AGI
Scrappy but effective footwear tuned for faster movement and reactions.
4,000 OIL · cardboard_scrap 6 · copper_ore 2
Linen Shirt
+1 CON
Light reinforced fabric that improves toughness without slowing you down.
4,000 OIL · linen_fiber 6 · cardboard_scrap 2
Life Necklace
+20 HP
A defensive talisman that adds raw survivability in every fight.
4,000 OIL · linen_fiber 4 · silver_ore 3
Ravager Badge
+2 STR, −25 HP
High-risk emblem that boosts attack power at the cost of max vitality.
4,600 OIL · copper_ore 6 · silver_ore 4
Guardbreaker Gauntlets
+1 STR
Anti-guard passive: +12% attack damage against PARRY targets.
7,600 OIL · aegis_shard · stability_spring
Mist Cloak
+1 AGI, +10 HP
Tactical cloak: after a successful REST, gain +12% dodge for your next incoming attack.
7,800 OIL · phantom_weave · stride_servo
War Harness
+1 CON, +15 HP
Frontline harness: starts each combat with a one-time 15-point shield that absorbs damage before HP.
8,200 OIL · aegis_shard · guard_core
Wildcard
+1 AGI
Chaos gear. Every 3rd turn it fires one of nine random effects — buff, debuff, or backfire. Granted by the Roulette.
6,000 OIL · roulette only
Bellwarden's Signet
+1 STR, +15 HP
Second Toll passive: when your attack is dodged, it has a 50% chance to connect anyway — and enhancement adds +5% per level. An event-only piece.
9,000 OIL · event only
Hunter Stride Boots
+2 AGI, −10 HP
Execute passive: +12% bonus damage when the target is at ≤35% HP, scaling up to +20% at lower HP.
8,800 OIL · stride_servo · predator_fang
Retaliation Anchor
+1 CON, +10 Parry Def
Counter-burst passive: after PARRY, your next ATTACK deals +18% and +6 flat bonus damage.
8,600 OIL · retaliation_rivet · guard_core
Resonance Dagger
+1 STR, +1 AGI
Combo burst passive: every 3rd attack deals +18% and +8 flat bonus damage.
9,200 OIL · resonance_shard · pulse_essence
Phase Shard
+1 STR, +5 HP
Initiative control passive: a successful FOCUS attack drains 15 of the target's initiative (up to 25 at +5), shoving them down the turn order.
8,000 OIL · focus_prism · bloodsteel_chip
Shatter Brace
+1 CON, +5 HP
Guard-break rebound passive: when an attack breaks your PARRY, the attacker instantly takes 10 flat counter damage.
8,200 OIL · guard_core · null_coil
Bloodline Ring
+1 STR, +5 HP
💀 Bloodline passive: each time an ally is eliminated in combat, gain +12% permanent damage for that battle (stacks up to 2 times).
11,000 OIL · bloodsteel_chip · silver_ore
Warden's Vow
+1 CON, +8 HP
🛡️ Warden's Vow passive: each time an ally is eliminated in combat, gain +8 flat damage mitigation permanently for that battle (stacks up to 2 times).
10,500 OIL · aegis_shard · medic_resin
Blood Pact Seal
+3 STR, −35 HP
Pay vitality for raw power. The steepest trade in the catalog.
9,000 OIL · bloodsteel_chip · obsidian_alloy
Null Crown
+1 STR, +1 AGI, +1 CON, +20 HP
All-round crown. No hole in it anywhere.
20,000 OIL · null_coil · obsidian_alloy
Blood Pact Reliquary
+2 STR, −30 HP
Upgraded blood pact: lifesteal with a per-hit cap.
26,000 OIL · bloodsteel_chip · war_emblem_fragment
Null Crown Apex
+2 STR, +2 AGI, +2 CON, +20 HP
Apex crown. First hit shreds 20 per enemy.
31,000 OIL · null_coil · temporal_gear · war_emblem_fragment
Tideglass Compass
+1 CON, +10 HP
Ebb and Flow: after ATTACK, the next successful REST restores +20 HP; after REST, the next ATTACK deals +10% damage. Effects do not stack.
Reward only; not craftable
Craterglass Bracer
+1 CON, +20 HP
Resonant Guard: a successful PARRY prepares a shield for the following round. It can trigger once per round and refreshes instead of stacking.
Reward only; not craftable
Quartermaster's Seal
+1 CON, +15 HP
📯 Field Supply: every consumable you use restores +30% more HP and grants +30% stronger shields, and every incoming attack is reduced by 10 flat damage. Enhancement adds 4 percentage points per level.
Reward only; not craftable
Mirrored Crown
+1 STR, +1 AGI, +1 CON, +15 HP
👑 Mirrored Majesty: at combat start, for each of STR, AGI and CON where the strongest enemy beats you, gain +1 in that stat (up to 2 stats). +3: up to 3 stats. +5: the largest gap gains +2.
36,000 OIL · Queen's Vault recipe; then craft at the Forge

Clan Forge

Six pieces your clan must unlock the recipe for before any member can craft them.

First Aid KitClan Forge
—
Once per combat, if no consumable can be used, restores up to 35 HP.
5,000 OIL · clan must unlock the recipe
Aegis TunerClan Forge
+10 Parry Def
Grants +10 Parry Defense only. It does not add STR or CON.
5,600 OIL · clan must unlock the recipe
Last Pulse AmuletClan Forge
+1 CON, +20 HP
Once per combat, on lethal damage, has a 75% chance to revive you at 15% HP.
12,500 OIL · clan must unlock the recipe
Predictor LensClan Forge
+1 AGI, +10 Parry Def
Anti-pattern passive: deal +12% bonus damage if the target repeats the same action 2 or more times in a row.
13,200 OIL · clan must unlock the recipe
Breach CoreClan Forge
+1 STR, +1 CON
First guard-break marks the target; marked targets take +18% team damage for one round.
14,800 OIL · clan must unlock the recipe
Field ResuscitatorClan Forge
—
Once per combat, auto-revives one fallen ally at exactly 10% HP.
22,000 OIL · clan must unlock the recipe

Set bonuses

Equip the required pieces to activate a set. There are 26 sets: 22 gear pairs and 4 weapon + gear combinations. All completed sets work together. Sets do not require a separate recipe.

SetThe two piecesWhat it changes
Siegebreak ProtocolGuardbreaker Gauntlets + Breach CoreGuardbreaker bonus increases from +12% to +15%, and Breach Mark lasts 5 hits instead of 4.
Predator CircuitHunter Stride Boots + Resonance DaggerWhen execute triggers, add +5 flat damage.
Bastion CounterloopWar Harness + Retaliation AnchorWar Harness starting shield increases to 20, and Retaliation flat bonus increases to +8.
Phantom OracleMist Cloak + Predictor LensPost-REST dodge bonus increases to +15%, and Predictor pattern bonus increases to +14%.
Last Line ProtocolLast Pulse Amulet + Field ResuscitatorRevives from Last Pulse and Field Resuscitator grant +8 shield to the revived unit.
Surgical BreachField Resuscitator + Breach CoreAllies revived by Field Resuscitator gain +6% damage on their first ATTACK.
Counter HuntRetaliation Anchor + Hunter Stride BootsIf counter-burst hits an execute-range target, add +3 flat damage.
Sentinel TempoWar Harness + Predictor LensIf you defended, your next ATTACK gains +5% damage (one attack).
Crimson Null PactBlood Pact Seal + Null CrownOnce per combat, when HP falls to 50% or lower, your next ATTACK gains 25% lifesteal.
Hemophage RiteBlood Pact Reliquary + Resonance DaggerBlood Pact lifesteal gains +2% (14% -> 16%) and per-hit lifesteal cap gains +2.
Null TribunalNull Crown Apex + Breach CoreNull Crown Apex first-hit shred increases from 20 to 25 per enemy.
Prism RiftPhase Shard + Resonance DaggerFOCUS attacks that trigger Phase Shard count as +2 resonance hits instead of +1, accelerating the combo cycle.
Focus EdgePhase Shard + Predictor LensPhase Shard gains +5 INI drain and +5 percentage points of mitigation penetration.
Fracture ProtocolPhase Shard + Guardbreaker GauntletsFOCUS attacks against DEFEND targets add +2 flat damage on top of the Guardbreaker bonus.
BreakwallShatter Brace + War HarnessWhen the guard break counter fires, you gain a +3 HP shield.
Shatter CircuitShatter Brace + Guardbreaker GauntletsGuard break counter damage: +3 flat (10 → 13 base).
Counter PactShatter Brace + Retaliation AnchorGuard break counter +2 flat. Retaliation Anchor counter-burst +1 flat.
Fracture LensPhase Shard + Shatter BraceAfter your guard breaks, the next successful attack can trigger Phase Shard penetration and INI drain without FOCUS.
Shattered FortressShatter Brace + Craterglass BracerA successful PARRY adds 25 to Craterglass's next-round shield (45 base; 70 at +5). Once per round; refreshes, never stacks.
Tidal VeilTideglass Compass + Mist CloakAfter a successful REST, the next Flow-empowered attack that deals damage heals 25 HP. Once per Flow charge, including multi-hit attacks.
Last TestamentBloodline Ring + Warden's VowThe first ally death grants 50 shield for the rest of that round. Once per combat.
Field HospitalQuartermaster's Seal + First Aid KitActivating First Aid also grants 40 shield for this round. Once per combat; this shield is not amplified by consumable bonuses.
Returning CurrentLeviathan Harpoon + Tideglass CompassIf Returning Tide deals damage, your next successful REST restores 40 additional HP. Once per combat; interrupted REST does not consume it.
CraterheartMeteor Anchor + Craterglass BracerIf Gravity Well reduces an impact and you survive until next round, gain 50 shield for that round. Once per combat.
Royal ReflectionMirrorbound Rapier + Mirrored CrownYour summoned Reflection starts with shield equal to 20% of its own max HP, minimum 30 and maximum 60. Lasts until absorbed or the summon disappears.
Inherited WrathRevenant Edge + Bloodline RingWith at least one Bloodline stack, Fallen Echo gains 10 percentage points of echo damage (50% to 60%; 75% to 85% at +5).

Enhancement · +1 to +5

Equipped gear enhances from +1 to +5, making its bonus stronger each level, and it applies in every combat mode. Cost scales hard: the oil curve runs 20% → 35% → 60% → 100% → 150% of the item's base price per level, about 365% of the item's cost in total to reach +5.

The +4 and +5 wall is deliberate. Those two steps demand rare materials the earlier ones do not. Take your best piece to +3 before you even think about the last two.

Order of operations

stat slot → gear bonuses → enhancement → set bonus → combat

Everything stacks and applies automatically. My Stats shows the number that actually enters the fight.

What are the materials for?

The four Greywood materials are used to enhance Quartermaster’s Seal beyond +3. The Seal itself is a campaign reward; these materials do not let you craft a new one.

UpgradeTanninFiberSaltAmber
+3 → +41111
+4 → +55442

These are only the Greywood ingredients. The upgrade also charges OIL and the other materials shown by the Forge. At base enhancement the Seal has +1 CON, +15 HP, +30% consumable healing/shields and 10 flat incoming attack reduction; each enhancement adds 4 percentage points to consumable amplification (+50% at +5).

Harrowmere equipment: what changes in combat?

Last Vigil Lantern

Last Vigil Lantern

A gear with 1 candle per fight; 2 at +5. A candle protects one interrupted Rest: all incoming hits during that Rest deal 20% less damage after the Rest penalty. You still lose the Rest healing, but prepare Focus if you survive. A safe Rest does not consume a candle.

For a hit already calculated as 150 after the Rest penalty, the lantern’s 20% reduction makes it 120 at that step. It does not erase the original penalty or guarantee survival.

Tithe Scythe

Tithe Scythe

Its active is used once per combat. A successful hit that removes HP applies Widow’s Tithe for the target’s next two complete turns: −15% STR/AGI/CON and −50% healing. At +5: −20% stats and −75% healing. Current and maximum HP are not recalculated by the curse.

Choose the weapon skill as your main action. A dodge or a completely blocked hit does not apply the curse.

Last Light equipment set

Your first successful Widow's Tithe curse grants 20 shield for the current round. Once per combat; never restores candles.

Equip both Tithe Scythe and Last Vigil Lantern to activate this set. Its shield is separate from the title named The Last Light.

Shop and permanent workshop ↗

The Guardians Compendium. A Discord RPG built and run by Max. A reference guide based on the game code and content, updated periodically. Reward amounts, drop rates, daily caps, prices and which panels are up are set by Max on the server the bot lives in.
Contact: questions, feedback, or proposals → contact@guardiansrpg.com · Join the Discord · Privacy Policy.