Materials drop from finishing game modes — higher-stakes modes drop more — and from hunting regions. Four are your starter stock:
Thirty-one pieces. Many carry a real combat passive, not just a stat line.
Strength Ring
+1 STR
Forged for duelists who want a clean and reliable power spike.
4,000 OIL · copper_ore 4 · silver_ore 2
Cardboard Boots
+1 AGI
Scrappy but effective footwear tuned for faster movement and reactions.
4,000 OIL · cardboard_scrap 6 · copper_ore 2
Linen Shirt
+1 CON
Light reinforced fabric that improves toughness without slowing you down.
4,000 OIL · linen_fiber 6 · cardboard_scrap 2
Life Necklace
+20 HP
A defensive talisman that adds raw survivability in every fight.
4,000 OIL · linen_fiber 4 · silver_ore 3
Ravager Badge
+2 STR, −25 HP
High-risk emblem that boosts attack power at the cost of max vitality.
4,600 OIL · copper_ore 6 · silver_ore 4
Guardbreaker Gauntlets
+1 STR
Anti-guard passive: +12% attack damage against PARRY targets.
7,600 OIL · aegis_shard · stability_spring
Mist Cloak
+1 AGI, +10 HP
Tactical cloak: after a successful REST, gain +12% dodge for your next incoming attack.
7,800 OIL · phantom_weave · stride_servo
War Harness
+1 CON, +15 HP
Frontline harness: starts each combat with a one-time 15-point shield that absorbs damage before HP.
8,200 OIL · aegis_shard · guard_core
Wildcard
+1 AGI
Chaos gear. Every 3rd turn it fires one of nine random effects — buff, debuff, or backfire. Granted by the Roulette.
6,000 OIL · roulette only
Bellwarden's Signet
+1 STR, +15 HP
Second Toll passive: when your attack is dodged, it has a 50% chance to connect anyway — and enhancement adds +5% per level. An event-only piece.
9,000 OIL · event only
Hunter Stride Boots
+2 AGI, −10 HP
Execute passive: +12% bonus damage when the target is at ≤35% HP, scaling up to +20% at lower HP.
8,800 OIL · stride_servo · predator_fang
Retaliation Anchor
+1 CON, +10 Parry Def
Counter-burst passive: after PARRY, your next ATTACK deals +18% and +6 flat bonus damage.
8,600 OIL · retaliation_rivet · guard_core
Resonance Dagger
+1 STR, +1 AGI
Combo burst passive: every 3rd attack deals +18% and +8 flat bonus damage.
9,200 OIL · resonance_shard · pulse_essence
Phase Shard
+1 STR, +5 HP
Initiative control passive: a successful FOCUS attack drains 15 of the target's initiative (up to 25 at +5), shoving them down the turn order.
8,000 OIL · focus_prism · bloodsteel_chip
Shatter Brace
+1 CON, +5 HP
Guard-break rebound passive: when an attack breaks your PARRY, the attacker instantly takes 10 flat counter damage.
8,200 OIL · guard_core · null_coil
Bloodline Ring
+1 STR, +5 HP
💀 Bloodline passive: each time an ally is eliminated in combat, gain +12% permanent damage for that battle (stacks up to 2 times).
11,000 OIL · bloodsteel_chip · silver_ore
Warden's Vow
+1 CON, +8 HP
🛡️ Warden's Vow passive: each time an ally is eliminated in combat, gain +8 flat damage mitigation permanently for that battle (stacks up to 2 times).
10,500 OIL · aegis_shard · medic_resin
Blood Pact Seal
+3 STR, −35 HP
Pay vitality for raw power. The steepest trade in the catalog.
9,000 OIL · bloodsteel_chip · obsidian_alloy
Null Crown
+1 STR, +1 AGI, +1 CON, +20 HP
All-round crown. No hole in it anywhere.
20,000 OIL · null_coil · obsidian_alloy
Blood Pact Reliquary
+2 STR, −30 HP
Upgraded blood pact: lifesteal with a per-hit cap.
26,000 OIL · bloodsteel_chip · war_emblem_fragment
Null Crown Apex
+2 STR, +2 AGI, +2 CON, +20 HP
Apex crown. First hit shreds 20 per enemy.
31,000 OIL · null_coil · temporal_gear · war_emblem_fragment
Tideglass Compass
+1 CON, +10 HP
Ebb and Flow: after ATTACK, the next successful REST restores +20 HP; after REST, the next ATTACK deals +10% damage. Effects do not stack.
Reward only; not craftable
Craterglass Bracer
+1 CON, +20 HP
Resonant Guard: a successful PARRY prepares a shield for the following round. It can trigger once per round and refreshes instead of stacking.
Reward only; not craftable
Quartermaster's Seal
+1 CON, +15 HP
📯 Field Supply: every consumable you use restores +30% more HP and grants +30% stronger shields, and every incoming attack is reduced by 10 flat damage. Enhancement adds 4 percentage points per level.
Reward only; not craftable
Mirrored Crown
+1 STR, +1 AGI, +1 CON, +15 HP
👑 Mirrored Majesty: at combat start, for each of STR, AGI and CON where the strongest enemy beats you, gain +1 in that stat (up to 2 stats). +3: up to 3 stats. +5: the largest gap gains +2.
36,000 OIL · Queen's Vault recipe; then craft at the Forge
First Aid KitClan Forge
—
Once per combat, if no consumable can be used, restores up to 35 HP.
5,000 OIL · clan must unlock the recipe
Aegis TunerClan Forge
+10 Parry Def
Grants +10 Parry Defense only. It does not add STR or CON.
5,600 OIL · clan must unlock the recipe
Last Pulse AmuletClan Forge
+1 CON, +20 HP
Once per combat, on lethal damage, has a 75% chance to revive you at 15% HP.
12,500 OIL · clan must unlock the recipe
Predictor LensClan Forge
+1 AGI, +10 Parry Def
Anti-pattern passive: deal +12% bonus damage if the target repeats the same action 2 or more times in a row.
13,200 OIL · clan must unlock the recipe
Breach CoreClan Forge
+1 STR, +1 CON
First guard-break marks the target; marked targets take +18% team damage for one round.
14,800 OIL · clan must unlock the recipe
Field ResuscitatorClan Forge
—
Once per combat, auto-revives one fallen ally at exactly 10% HP.
22,000 OIL · clan must unlock the recipe
Equip the required pieces to activate a set. There are 26 sets: 22 gear pairs and 4 weapon + gear combinations. All completed sets work together. Sets do not require a separate recipe.
Equipped gear enhances from +1 to +5, making its bonus stronger each level, and it applies in every combat mode. Cost scales hard: the oil curve runs 20% → 35% → 60% → 100% → 150% of the item's base price per level, about 365% of the item's cost in total to reach +5.
Everything stacks and applies automatically. My Stats shows the number that actually enters the fight.
These are only the Greywood ingredients. The upgrade also charges OIL and the other materials shown by the Forge. At base enhancement the Seal has +1 CON, +15 HP, +30% consumable healing/shields and 10 flat incoming attack reduction; each enhancement adds 4 percentage points to consumable amplification (+50% at +5).