
The Vigil · Vigil
The base encounter pool contains Wicklet → Gourdling → Hollowgourd and Strawchick → Rookstitch → Gallowsrook.

Timed sea voyages to island regions that sit apart from the normal map — each with its own tides, currency, wildlife and exclusive loot. You sail out from Ravennor and back.
An expedition is a timed, repeatable voyage to a special region that is not on the normal Valestia map. Each destination has its own tides, wildlife, regional currency and exclusive rewards, and it is reached only by ship from Ravennor. Expeditions run in scheduled windows — a launch opens boarding, the seas stay open for a set time, and then it closes.
Open the permanent Ravennor Expedition Hall once you are in Ravennor. It lists every destination, your voyages, and a short how-it-works panel — new expeditions appear here over time without replacing the ones before them.
| Step | What you do |
|---|---|
| 1 · Reach Ravennor | Travel the normal Valestia map to Ravennor and open its Expedition Hall. |
| 2 · Browse & board | Pick a destination, read its guide, and press Board Ship. The sea crossing takes 45 real minutes and cannot be skipped — not even by a clan teleport. |
| 3 · Land & play | On arrival your regional access swaps to the expedition. Use !hunt and !safari in the expedition channel only. |
| 4 · Spend & sail home | Trade your regional currency at the destination's own exchange, then press Return to Ravennor — another 45-minute voyage. |
⏳ The 45-minute timers are real time and survive a bot restart, so a voyage is never skipped or lost. Even after a launch ends, anyone already on the islands can still sail back.
While you are on an expedition, a successful !hunt pays a regional currency instead of the usual crafting materials, and !safari finds Pokemax that live only there. You spend the currency at the destination's own exchange on exclusive gear, a weapon, catch items and a permanent title — none of it craftable back at the mainland forge.
🧭 Destinations live in their own section. Other destination guides — the tide-driven Sunken Fang Archipelago, the Starfall-driven Hollowstar Crater and the Echo-haunted Moonless Court of Nyxhaven.

Player reference · check the game for availability
A vanished harvest village returns through the fog. Harrowmere is a scheduled expedition from Ravennor, with its own story, hunts, Pokemax, Trial and exchange. Check the departure panel for the current opening and closing times.
Complete the expedition departure from Ravennor. The journey takes 45 minutes each way. Being listed on the atlas does not mean departures are open. At closing, new hunts, Safari and Trials stop; battles already started can finish. Landed visitors have a six-hour departure window with exchange access before automatic return begins.

The base encounter pool contains Wicklet → Gourdling → Hollowgourd and Strawchick → Rookstitch → Gallowsrook.

Adds Cinderpup → Ashmaw → Pyrehound and Glimfawn → Veilhart → Wickerhart. The Vigil families remain available. Harrowglass OILballs have ×3.5 capture power here; otherwise they use basic power.
Phases alternate every 5 hours from the expedition’s start. A battle keeps the phase in which it began. In Procession hunts, the enemy starts with a total STR + AGI + CON equal to 120% of your initial effective total, rounded up and distributed by its role. HP follows its CON. Later buffs or curses do not rescale that enemy.

Harrowmere
Wicklet → Gourdling → Hollowgourd
Vigil + Procession
grass · wall
HP / ATK / DEF / SPD: 132 / 98 / 134 / 71
Plan this expedition ↗
Harrowmere
Strawchick → Rookstitch → Gallowsrook
Vigil + Procession
flying · sweeper
HP / ATK / DEF / SPD: 88 / 122 / 82 / 143
Plan this expedition ↗
Harrowmere
Cinderpup → Ashmaw → Pyrehound
Procession only
fire · attacker
HP / ATK / DEF / SPD: 104 / 136 / 88 / 107
Plan this expedition ↗
Harrowmere
Glimfawn → Veilhart → Wickerhart
Procession only
ghost · allrounder
HP / ATK / DEF / SPD: 114 / 112 / 108 / 101
Plan this expedition ↗| Exchange item | Harrow Obols | Purchase limit |
|---|---|---|
| Regen Potion | 5 | — |
| Vigil Ward (Protective Shield Potion) | 10 | — |
| 1,000 OIL | 8 | — |
| Harrowglass OILball | 6 | 5 |
| Veil Wax / Bell Iron | 3 | 5 each |
| Last Light Insignia | 15 | 1 |
| Last Vigil Lantern | 45 | 1 |
| Tithe Scythe | 65 | 1 |
| Chainers Promo Code | 60 | 1 · shared stock |
The exchange checks your purchases and available stock. Last Light Insignia permanently unlocks The Last Light: +1 AGI while equipped and +1 Obol per successful Harrowmere hunt. It is a title reward, separate from competitive badges.
Owners can keep making their equipment’s enhancement material in the permanent workshop after the expedition closes. Owning the lantern enables Veil Wax; owning the scythe enables Bell Iron. The workshop does not grant the original equipment.
| Material | Workshop cost |
|---|---|
| Veil Wax | 1,500 OIL · 2 Copper Ore · 2 Linen Fiber · 1 Medic Resin |
| Bell Iron | 2,000 OIL · 2 Honed Scrap · 2 Forged Alloy Band · 1 Kinetic Core |

A gear with 1 candle per fight; 2 at +5. A candle protects one interrupted Rest: all incoming hits during that Rest deal 20% less damage after the Rest penalty. You still lose the Rest healing, but prepare Focus if you survive. A safe Rest does not consume a candle.
For a hit already calculated as 150 after the Rest penalty, the lantern’s 20% reduction makes it 120 at that step. It does not erase the original penalty or guarantee survival.

Its active is used once per combat. A successful hit that removes HP applies Widow’s Tithe for the target’s next two complete turns: −15% STR/AGI/CON and −50% healing. At +5: −20% stats and −75% healing. Current and maximum HP are not recalculated by the curse.
Choose the weapon skill as your main action. A dodge or a completely blocked hit does not apply the curse.
Your first successful Widow's Tithe curse grants 20 shield for the current round. Once per combat; never restores candles.
Equip both Tithe Scythe and Last Vigil Lantern to activate this set. Its shield is separate from the title named The Last Light.
Shop and permanent workshop ↗The Guardians Compendium. A Discord RPG built and run by Max. A reference guide based on the game code and content, updated periodically. Reward amounts, drop rates, daily caps, prices and which panels are up are set by Max on the server the bot lives in.
Contact: questions, feedback, or proposals → contact@guardiansrpg.com · Join the Discord · Privacy Policy.