THE GUARDIANSVALESTIA
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Weapons

A separate equipment slot from gear, with its own catalog, its own materials, and an active skill you fire in combat.

Weapon + gear sets

These bonuses also work alongside a completed two-gear set.

SetRequired piecesBonus
Returning CurrentLeviathan Harpoon + Tideglass CompassIf Returning Tide deals damage, your next successful REST restores 40 additional HP. Once per combat; interrupted REST does not consume it.
CraterheartMeteor Anchor + Craterglass BracerIf Gravity Well reduces an impact and you survive until next round, gain 50 shield for that round. Once per combat.
Royal ReflectionMirrorbound Rapier + Mirrored CrownYour summoned Reflection starts with shield equal to 20% of its own max HP, minimum 30 and maximum 60. Lasts until absorbed or the summon disappears.
Inherited WrathRevenant Edge + Bloodline RingWith at least one Bloodline stack, Fallen Echo gains 10 percentage points of echo damage (50% to 60%; 75% to 85% at +5).

How weapons work

Every weapon gives a passive that is always on, plus an active skill you fire with the skill button — it appears once you have a weapon equipped. You can only have one active skill in play per fight, and each one is once per combat.

Weapons enhance to +5 like gear, using their own recipes and materials, and every recipe needs a region signature material — so every region on the map feeds a particular weapon.

Active skills are disabled in equalized modes — Blind Drop and Airdrop combat — where everyone fights on identical footing by design.

The nineteen

Gemini Edge
+1 STR, +1 AGI
Double Strike — Two strikes at 60% damage each; can hit the same or two different targets.
15,000 OIL · → 75% at +5
Aegis Bulwark
+1 CON, +10 Parry Def
Guard Surge — PARRY this turn with your Parry Defense multiplied ×1.5 — an almost guaranteed parry.
18,000 OIL · → ×1.8 at +5
Concussive Maul
+2 STR
Break Stance — Strip the target's FOCUS, then strike at 80% in AGI order.
18,000 OIL · → 100%; at +5 also −10% target dmg
Sunder Pike
+1 STR, +1 AGI
Tempo Break — A strike that drains 30 of the target's initiative on a successful hit, knocking them back in the turn order.
15,000 OIL · → 50 initiative at +5
Reaper's Edge
+2 STR, −10 HP
Execute — +65% damage vs targets below 25% HP. Otherwise a normal strike.
24,000 OIL · → +85% vs <35% at +5
Whirlwind Axe
+1 STR, +1 CON
Area Strike — Strike every living enemy for 40% damage each.
17,500 OIL · → 55% at +5
War Banner
+1 CON, +10 HP
Rally — Strike a target and rally: you and your 2 highest-STR allies deal +15% damage this turn.
18,000 OIL · → +25% at +5
Guardian's Oath
+1 CON, +15 HP
Cover Ally — PARRY and redirect onto yourself the attack aimed at your lowest-HP ally this turn.
18,000 OIL · → −50% redirected; at +5 redirect 2
Crimson Fang
+1 STR, +5 HP
Vampiric Edge — A normal strike that heals you for 30% of the damage dealt.
15,000 OIL · → 45% at +5
Pulse Injector
+1 AGI, +10 HP
Adrenaline — PARRY this turn, gain FOCUS, and restore 15 HP.
15,000 OIL · → 40 HP at +5
Mirror Saber
+1 STR, +1 AGI
Riposte Stance — Strike normally and reflect 50% of the FIRST incoming attack this turn.
18,000 OIL · → 75% at +5
Hook Chain
+1 STR, +1 AGI
Disarm — Strike at 80% and reduce the target's damage by 20% for 2 turns.
15,000 OIL · → −30% at +5
Tracker Bow
+1 STR, +1 AGI
Hunter's Mark — Strike at 90% and mark the target: your team deals +15% to it for 1 round.
15,000 OIL · → +25% at +5
Bastion StandardClan Forge
+2 CON, +5 Parry Def
Aegis Rampart — Shield every living ally for 22 this turn, then strike one enemy for 100%.
40,000 OIL · → 42 shield; at +5 team −15% dmg
Bulwark FangClan Forge
+1 CON, +5 Parry Def
Guarded Strike — PARRY this turn (Parry Def ×1.4) and chip one enemy for 30% — you must break their guard, with no counter risk.
37,000 OIL · → 50%; at +5 double chip on parry
Revenant EdgeBonds
+1 STR, +1 AGI
Fallen Echo — Strike normally, then your strongest fallen ally's spirit echoes a second hit for 50% of their damage on the same enemy. Needs a fallen ally.
22,000 OIL · → 75% echo at +5 · Recipe: 100 Bonds, one-time
Requiem AegisBonds
+2 CON
Guardian Requiem — REST guarded by a fallen ally's spirit: gain a shield worth 50% of your highest-HP fallen ally's max HP this turn. Needs a fallen ally.
22,000 OIL · → 75% shield at +5 · Recipe: 100 Bonds, one-time
Coffinwake GreatbladeBlack Market
+1 STR, +2 CON, −2 AGI
Grave-Sleep Covenant — REST. If a hit would kill you this round you're held at 1 HP; at round end your HP becomes the hostile damage you took that round (cap 200% of max HP), then STR/AGI/CON drop 10% and you gain Gravefury — +75% damage on your next attack, held until you swing. Your one charge is spent the moment you activate it — a round where nothing hits you still burns it, with no rebuild, penalty or Gravefury, so save it for a blow you can't dodge.
50,000 OIL · → +5: 250% cap, 5% penalty, Gravefury +100% & undodgeable · Unique — max one owned.
Trainee's EdgeQuest
—
Power Strike — A focused strike that deals 125% damage to one target.
no enhance · Granted by the weapon quest The First Blade — not craftable.

Two are Bond recipes. Revenant Edge and Requiem Aegis are unlocked once for 100 Bonds at the Weapon Forge, then crafted for OIL and enhanced like any other weapon. Both channel a fallen ally's spirit, so they only do anything in team modes with someone down.

Matching a weapon to a build

Burst skills reward STR/AGI attackers: Reaper's Edge if you can push targets under 25%, Gemini Edge to split damage, Sunder Pike to drain a fast enemy's initiative and steal the turn order out from under them.

Sustain and defense suit a CON parry tank: Aegis Bulwark for a near-guaranteed parry, Guardian's Oath to eat the hit aimed at your weakest ally, Pulse Injector to parry, heal and gain Focus in one turn.

In team modes, War Banner, Tracker Bow and Bastion Standard multiply across the whole squad instead of one target.

Trainee's Edge comes from the weapon quest The First Blade, where Elric finds a sealed forge-site outside Aldenmoor and the constructs that sealed it. It has no passive and cannot be enhanced — it exists to teach the active-skill flow.

Tithe Scythe and its two-turn curse

Harrowmere’s scythe adds an active strike that curses a target only if it removes HP. Read the equipment guide for the duration, enhancement effects and workshop.

Understand the scythe and lantern ↗

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