Pokemax

Pokemax Gyms

The Pokemax gym league: ten regions, ten permanent medals to win. Collect them all — then, if you want, take a gym for yourself, hold it, and build a leader's reputation.

The league of ten medals

Every huntable region has a Gym — a 3-versus-3 Pokemax battle guarding one permanent medal. The ten Gyms are the Pokemax league: your goal is to collect all ten medals. A medal is yours forever once won — one per region, and it never gets taken back. Land all ten and your Medal Case turns gold: Regional Journey Complete.

RegionMedalDefault NPC leader
Starter Ruins🏺 Relic MedalCurator Aster
Black Lotus Wood🪷 Black Lotus MedalWarden Ilyra
Stormbay Docks🌊 Tide MedalCaptain Maren
Rocky Chill Pass❄️ Summit MedalSummit Keeper Orik
Ravencraft🐦‍⬛ Raven MedalRavenmaster Veyr
The Mist Forest🌫️ Mist MedalSeer Nyx
Crimson Plain🔥 Ember MedalAsh Champion Kael
Merchant Crossroads⚖️ Caravan MedalMarshal Tessa
Bandit Caves💀 Outlaw MedalGrotto King Brakk
Dark Knight's Sanctum🔮 Abyss MedalAbyssal Knight Morcant

A Gym is only reachable from inside its region. !travel there first — you cannot touch a Gym while traveling. Then !gym opens that region's Gym panel (leader, medal, defending team, today's attack count, and the challenge buttons); !gyms lists every Gym at a glance; and !gym_medals or !medal_case shows your Medal Case and your X / 10 progress.

When no player holds a Gym, a named NPC leader defends it with a team of region-native Pokemax at level 40 / 43 / 46 — this is endgame content, meant for a Pokemax stable you have already built up.

Two ways to challenge

Every challenge is fought with your registered Party of 3 — the same team you use everywhere else. What you are playing for is up to you:

🏅 Medal Challenge!gym_medal (or !gym_challenge medal). Win, and the permanent medal is yourswithout taking the Gym. The current leader keeps their seat; you just add the medal to your Case. This is the league path, and the one most players want: you only need to win a region once, you can do it even while you already lead a Gym of your own, and it is blocked only if you already own that medal. No commitment, no upkeep.

👑 Conquest!gym_challenge conquest. Win, and you take the seat: you become the region's Gym Leader (and you get the medal too, if you did not have it). This is the optional territory layer — leadership, rent and reputation — covered just below.

The daily limit is shared. You get one Gym attack per day across the whole map (with up to 3 attempts against a single Gym in a day), so choose which door to knock on — and which prize you are after — carefully.

Taking a Gym — leadership & Safari Rent

Conquest is for players who want more than a medal. One Gym per trainer: while you hold one you cannot conquer a second — you have to lose or give up the one you have first. A Gym is a commitment, not a collection.

The payoff — Safari Rent. While you hold a region's Gym you take a 25% cut of all the gross OIL other players earn from !safari in that region — one OIL for every four — tallied through the day and paid to you automatically each day. The busier your region's Safari, the more it pays; a held Gym is an income stream, not a trophy on a shelf.

How the defence runs. You set the three Pokemax that defend for you with !gym_team (changeable once every 24 hours, and those Pokemax are locked from release while they defend). When someone challenges you, you get a 10-minute invite to enter the lobby and control your team live; if you do not show up in time, the Gym AI plays your registered team for you — but you defend better, and earn more reputation, when you play it yourself.

You have to show up. A leader who goes quiet for 14 days is treated as inactive and loses the Gym back to its NPC guardian. The seat belongs to whoever is still playing for it.

A leader's reputation — Prestige

Holding a Gym earns you rent. Defending it earns you Prestige — a leader's reputation. You gain Prestige only by winning a defence; attacking never gives it, and neither does a win where the challenger simply went AFK. Every successful defence is worth a base amount:

Successful defencePrestige
Medal Challenge — Gym AI ran your team+2
Medal Challenge — you played it live+3
Conquest — Gym AI ran your team+4
Conquest — you played it live+6

Two bonuses stack on top. A win streak pays out when it hits exactly 3 / 5 / 10 / 20 defences in a row (+2 / +4 / +10 / +20), and a strong challenger is worth more: +1 if the attacker holds 5 or more medals, +2 at 8 or more. Losing a defence resets your streak to zero.

No farming a friend. The same challenger can only give you Prestige once every 7 days — repeat losses to the same person inside that window are worth nothing. Prestige has to be earned against the field.

Your Prestige feeds a rank shown on the Gym panel and on the leaderboard (!gym_leaders · !gym_prestige). Ranks read off your current reign — the Prestige you have built on the Gym you hold now, which resets to zero if the Gym changes hands. A separate lifetime total remembers everything you have ever earned.

RankReign Prestige
🛡️ Novice Leader0
🥉 Bronze Guardian10
🥈 Silver Guardian25
🥇 Gold Guardian50
💠 Regional Master100
👑 Legendary Leader175

Ranks are titles — bragging rights and leaderboard placement, not a paycheck. The OIL comes from Safari Rent, which you get for holding the Gym at all; Prestige is the badge that says how long and how well you have held it.

The windows that keep it fair

A set of timers stops a Gym from being farmed back and forth in one sitting:

WindowWhat it does
Conquest protection · 12hA freshly conquered Gym cannot be attacked again for 12 hours — you get to actually hold it.
Medal protection · 30 minRight after a medal is handed out, the Gym rests 30 minutes before the next challenge.
Medal-defence protection · 60 minAfter turning back a Medal Challenge, the Gym is protected for an hour.
Failed-attack protection · 4hLose a challenge and that Gym is off-limits to you for 4 hours. No spam.
Revenge · 48hLost your Gym? You have a 48-hour window to challenge back and take it from the one who took it.
Team change · 24hA leader can only reshape their defending team once a day.

How to think about it

Chase medals first. Medal Challenges cost you nothing to win and never expire — clear the ten regions for the Regional Journey at your own pace. NPC teams sit at 40–46, so build the stable before you knock.

Take a Gym only where you will defend it. Rent follows Safari activity, so hold the region you actually hunt in — and be there to defend it, because a defence you play live is worth more Prestige than one the AI plays for you.

Defend with a wall, attack with coverage. Your gene keepers earn their genes here — a defending team that dodges the common attackers holds a Gym for days.

🏆 The ten medals are a key. Collect all ten and the Pokemax League opens — the Elite Four and Champion that are the real endgame past the Gyms.

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