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Pokemax

Pokemax Gyms

Eleven regional Gyms, including Greywood’s optional Amberleaf Medal. The original ten medals unlock the League.

11 regional Gyms; 10 required League medals. Greywood adds Elowen and the optional Amberleaf Medal. The original ten medals remain the League requirement. Greywood access must be open for its activities.

The league of ten medals

The 11 regional Gyms offer permanent medals through 3-versus-3 Pokemax battles. Collect the original ten to complete the League Circuit. Greywood adds the optional Amberleaf Medal; it never replaces a required medal. The Medal Case tracks League progress out of 10 and all medals out of 11 separately.

RegionMedalDefault NPC leader
Starter Ruins🏺 Relic MedalCurator Aster
Black Lotus Wood🪷 Black Lotus MedalWarden Ilyra
Stormbay Docks🌊 Tide MedalCaptain Maren
Rocky Chill Pass❄️ Summit MedalSummit Keeper Orik
Ravencraft🐦‍⬛ Raven MedalRavenmaster Veyr
The Mist Forest🌫️ Mist MedalSeer Nyx
Crimson Plain🔥 Ember MedalAsh Champion Kael
Merchant Crossroads⚖️ Caravan MedalMarshal Tessa
Bandit Caves💀 Outlaw MedalGrotto King Brakk
Dark Knight's Sanctum🔮 Abyss MedalAbyssal Knight Morcant

On-site or remote medal challenge. Travel to the region and open !gym for its local panel; conquest still requires being there. The Gym Circuit offers a separate remote medal challenge, with a base limit of one per day, without moving your character. It does not bypass a closed region. Use !gyms for the overview and !gym_medals for your collection.

When no player holds a Gym, a named NPC leader defends it with a team of region-native Pokemax at level 40 / 43 / 46 — this is endgame content, meant for a Pokemax stable you have already built up.

Two ways to challenge

Every challenge is fought with your registered Party of 3 — the same team you use everywhere else. What you are playing for is up to you:

🏅 Medal Challenge — !gym_medal (or !gym_challenge medal). Win, and the permanent medal is yours — without taking the Gym. The current leader keeps their seat; you just add the medal to your Case. This is the league path, and the one most players want: you only need to win a region once, you can do it even while you already lead a Gym of your own, and it is blocked only if you already own that medal. No commitment, no upkeep.

👑 Conquest — !gym_challenge conquest. Win, and you take the seat: you become the region's Gym Leader (and you get the medal too, if you did not have it). This is the optional territory layer — leadership, rent and reputation — covered just below.

The daily limit is shared. You get one Gym attack per day across the whole map (with up to 3 attempts against a single Gym in a day), so choose which door to knock on — and which prize you are after — carefully.

Taking a Gym — leadership & Safari Rent

Conquest is for players who want more than a medal. One Gym per trainer: while you hold one you cannot conquer a second — you have to lose or give up the one you have first. A Gym is a commitment, not a collection.

The payoff — Safari Rent. While you hold a region's Gym you take a 25% cut of all the gross OIL other players earn from !safari in that region — one OIL for every four — tallied through the day and paid to you automatically each day. The busier your region's Safari, the more it pays; a held Gym is an income stream, not a trophy on a shelf.

How the defence runs. You set the three Pokemax that defend for you with !gym_team (changeable once every 24 hours, and those Pokemax are locked from release while they defend). When someone challenges you, you get a 10-minute invite to enter the lobby and control your team live; if you do not show up in time, the Gym AI plays your registered team for you — but you defend better, and earn more reputation, when you play it yourself.

You have to show up. A leader who goes quiet for 14 days is treated as inactive and loses the Gym back to its NPC guardian. The seat belongs to whoever is still playing for it.

A leader's reputation — Prestige

Holding a Gym earns you rent. Defending it earns you Prestige — a leader's reputation. You gain Prestige only by winning a defence; attacking never gives it, and neither does a win where the challenger simply went AFK. Every successful defence is worth a base amount:

Successful defencePrestige
Medal Challenge — Gym AI ran your team+2
Medal Challenge — you played it live+3
Conquest — Gym AI ran your team+4
Conquest — you played it live+6

Two bonuses stack on top. A win streak pays out when it hits exactly 3 / 5 / 10 / 20 defences in a row (+2 / +4 / +10 / +20), and a strong challenger is worth more: +1 if the attacker holds 5 or more medals, +2 at 8 or more. Losing a defence resets your streak to zero.

No farming a friend. The same challenger can only give you Prestige once every 7 days — repeat losses to the same person inside that window are worth nothing. Prestige has to be earned against the field.

Your Prestige feeds a rank shown on the Gym panel and on the leaderboard (!gym_leaders · !gym_prestige). Ranks read off your current reign — the Prestige you have built on the Gym you hold now, which resets to zero if the Gym changes hands. A separate lifetime total remembers everything you have ever earned.

RankReign Prestige
🛡️ Novice Leader0
🥉 Bronze Guardian10
🥈 Silver Guardian25
🥇 Gold Guardian50
💠 Regional Master100
👑 Legendary Leader175

Ranks are titles — bragging rights and leaderboard placement, not a paycheck. The OIL comes from Safari Rent, which you get for holding the Gym at all; Prestige is the badge that says how long and how well you have held it.

The windows that keep it fair

A set of timers stops a Gym from being farmed back and forth in one sitting:

WindowWhat it does
Conquest protection · 12hA freshly conquered Gym cannot be attacked again for 12 hours — you get to actually hold it.
Medal protection · 30 minRight after a medal is handed out, the Gym rests 30 minutes before the next challenge.
Medal-defence protection · 60 minAfter turning back a Medal Challenge, the Gym is protected for an hour.
Failed-attack protection · 4hLose a challenge and that Gym is off-limits to you for 4 hours. No spam.
Revenge · 48hLost your Gym? You have a 48-hour window to challenge back and take it from the one who took it.
Team change · 24hA leader can only reshape their defending team once a day.

How to think about it

Chase medals first. Medal Challenges cost you nothing to win and never expire — clear the ten regions for the Regional Journey at your own pace. NPC teams sit at 40–46, so build the stable before you knock.

Take a Gym only where you will defend it. Rent follows Safari activity, so hold the region you actually hunt in — and be there to defend it, because a defence you play live is worth more Prestige than one the AI plays for you.

Defend with a wall, attack with coverage. Your gene keepers earn their genes here — a defending team that dodges the common attackers holds a Gym for days.

🏆 The ten medals are a key. Collect all ten and the Pokemax League opens — the Elite Four and Champion that are the real endgame past the Gyms.

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