Side Stories
Fifty more missions across ten arcs, separate from the main line. Most run 3-player; each arc is a chain you play in order.
Side stories are their own chains — each one requires the previous mission in its arc, and none of them require the main story except Millhaven, which opens once you have met Jessie.
The Aldenmoor Compact
6 missionsup to 3 playersThree workers went into the shaft below the new granary foundation two nights ago. They have not come back. Dren, the oldest person in Aldenmoor, comes to you instead of the settlement leadership, with one instruction: don't seal it.
The Ashen Hunt
6 missionsup to 3 playersTawnholt has been burning for three nights. Not wildfire. One building at a time, in an order that means something to someone. The Harbormaster's courier kept it short: dragon sighted, village burning, pay is good.
The Meridian Pact
6 missionsup to 3 playersAn archivist named Osric Vane had his collection burned two nights ago. Forty years of Varn family records. He keeps saying it was just old paper. Professionals do not burn just old paper.
Ash and Bone
6 missionsup to 3 playersA cataloging team sent into the Wasteland to survey salvageable war material stopped reporting six days ago. A surveyor named Brynn Calder was supposed to meet them. Nobody can find them either.
Titans' Arena
6 missionsup to 3 playersYour first bout in the Titans' Arena. The crowd is deafening. The Iron Siblings have never lost.
Cursed Castle
4 missionsup to 3 playersAster Keep — a ruined castle fused with dead reactor pylons and corrupted security relics. Enter the grounds, find traces of the missing travellers, and destroy whatever guards the threshold.
Millhaven
4 missionsup to 1 playerA desperate plea from a besieged village. You answer it. Kira has already taken her position at the gate. Opens once you have met Jessie.
Agent K
3 missionsup to 3 playersThe map points to an abandoned industrial warehouse on the eastern edge of the sector. The Iron Syndicate is guarding something Agent K never managed to retrieve.
Secret Lab
2 missionsup to 2 playersThe facility is marked as decommissioned. The fence line says otherwise. You breach the perimeter and walk into an automated, coordinated and very much active security grid.
Encounters
One-off fights rather than chains. Each comes in an Easy and a Hard version, so you can run them well below the recommended level if you bring the right team.
The weapon quest
The First Blade
1 missionsoloElric the Scribe found a sealed forge-site outside Aldenmoor. He also found the constructs that sealed it. He told you plainly that he cannot fight — but he does think you are brave enough to pass their trial.
Reward: Trainee's Edge, the starter weapon. The Aldenmoor Weaponsmiths' Guild had one rule before they taught anything else: one strike, placed correctly, at the moment that matters.
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