Campaign

Side Stories

Fifty more missions across ten arcs, separate from the main line. Most run 3-player; each arc is a chain you play in order.

Side stories are their own chains — each one requires the previous mission in its arc, and none of them require the main story except Millhaven, which opens once you have met Jessie.

The Aldenmoor Compact

6 missionsup to 3 players

Three workers went into the shaft below the new granary foundation two nights ago. They have not come back. Dren, the oldest person in Aldenmoor, comes to you instead of the settlement leadership, with one instruction: don't seal it.

1The Third Shift
2What Was Here Before
3The Compact
4The Index
5The Archivist's Hand
6The New Compact

The Ashen Hunt

6 missionsup to 3 players

Tawnholt has been burning for three nights. Not wildfire. One building at a time, in an order that means something to someone. The Harbormaster's courier kept it short: dragon sighted, village burning, pay is good.

1First Smoke
2The Faithful
3The Wardens
4Threshold
5Vareth
6Varneth

The Meridian Pact

6 missionsup to 3 players

An archivist named Osric Vane had his collection burned two nights ago. Forty years of Varn family records. He keeps saying it was just old paper. Professionals do not burn just old paper.

1Smoke and Ink
2The Trading House
3The Eastern Ruins
4The Man Who Hired You
5The Archive Fortress
6Edren Soll

Ash and Bone

6 missionsup to 3 players

A cataloging team sent into the Wasteland to survey salvageable war material stopped reporting six days ago. A surveyor named Brynn Calder was supposed to meet them. Nobody can find them either.

1Into the Ash
2The Survey Camp
3The Buried Line
4The Cinder Choir
5The Marshal's Vanguard
6The Cinder Marshal

Titans' Arena

6 missionsup to 3 players

Your first bout in the Titans' Arena. The crowd is deafening. The Iron Siblings have never lost.

1The First Bell
2The Highlands Bout
3The Pale Dance
4Blood and Iron
5The Unchained
6The Final Bell

Cursed Castle

4 missionsup to 3 players

Aster Keep — a ruined castle fused with dead reactor pylons and corrupted security relics. Enter the grounds, find traces of the missing travellers, and destroy whatever guards the threshold.

1The Vanishing Gate
2The Reactor Chapel
3The Mirror Ward
4The Crownless Signal

Millhaven

4 missionsup to 1 player

A desperate plea from a besieged village. You answer it. Kira has already taken her position at the gate. Opens once you have met Jessie.

1The First Night
2Supply Lines
3The Day They Come in Force
4Captain Rhen

Agent K

3 missionsup to 3 players

The map points to an abandoned industrial warehouse on the eastern edge of the sector. The Iron Syndicate is guarding something Agent K never managed to retrieve.

1The Syndicate Warehouse
2The Ashen Tribunal
3The Architect

Secret Lab

2 missionsup to 2 players

The facility is marked as decommissioned. The fence line says otherwise. You breach the perimeter and walk into an automated, coordinated and very much active security grid.

1Breach Protocol
2The Formula

Encounters

One-off fights rather than chains. Each comes in an Easy and a Hard version, so you can run them well below the recommended level if you bring the right team.

Help the White Knight2P
A knight of unknown identity, known across Valestia for dedicating his life to ending corruption, has been ambushed by the Dark Knight's forces. He needs help to survive.
Easy and Hard
The Sect of Valdris3P
Frenzied citizens of Stormbay calling themselves the Followers of Valdris are extorting merchants and threatening sailors. A group has been sighted at the docks.
Easy and Hard · Hard recommends level 28+
The Harbormaster's Ransom3P
The Stormbay Harbormaster has been seized by a mercenary crew in a locked warehouse on Pier 7. No ransom note. No demands. Just a door that does not open and four armed men inside.
Easy and Hard · Hard recommends level 30+

The weapon quest

The First Blade

1 missionsolo

Elric the Scribe found a sealed forge-site outside Aldenmoor. He also found the constructs that sealed it. He told you plainly that he cannot fight — but he does think you are brave enough to pass their trial.

Reward: Trainee's Edge, the starter weapon. The Aldenmoor Weaponsmiths' Guild had one rule before they taught anything else: one strike, placed correctly, at the moment that matters.

The Guardians Compendium. A Discord RPG built and run by Max. Every formula, item, region, quest and line of prose here was read out of the live bot. Reward amounts, drop rates, daily caps, prices and which panels are up are set by Max on the server the bot lives in.
Contact: questions, feedback, or proposals → contact@guardiansrpg.com.