The Eternal Abyss
A 1–3 player roguelite, and the deepest single mode in the game. Every run is different.
Structure
class pick → rooms → partial heal → choice events → final bossMultiple rooms with a partial heal between them, narrative choice events with real consequences, and a boss at the end. You collect relics on the way and pick up curses you did not ask for.
Classes
| Class | Stat change | Passive |
|---|---|---|
| Devastator | +3 STR, −1 CON | Every 3rd consecutive attack ×2; cannot Rest above 40% HP |
| Colossus | −1 STR, +3 CON | Perfect parry heals 10 HP; intercept one hit for an ally per battle |
| Ghost | +3 AGI, −1 CON | On dodge, free counter for 35% damage |
| Hexblade | +2 STR | +18% damage per active team curse; starts with 1 curse |
| Bard | — | When an ally heals, the Bard heals 40% of that too |
Relics
Common
Iron Core (+2 CON) · Swift Step (+2 AGI) · Will of Steel (+15 HP) · Battle Hunger (+4 dmg) · Thorn Skin (reflect 10) · First Strike (first room hit ignores reduction) · Vital Pulse (+8 HP each room) · Stored Rage (+3% dmg per turn not attacking)
Rare
Vampiric Edge (20% lifesteal) · Echo Edge (25% double-attack) · Frost Touch (chill on hit) · Soul Bond (survive one death per run) · Inner Berserker (×2 below 30% HP) · Hourglass (+2 STR per 10 turns) · Cursed Contract (rare relic + a curse) · Death Pact (+25% dmg, no Rest)
Legendary
Abyssal Blade (every 3rd attack ×4) · Soul Devourer (+2 STR per elite kill) · Phoenix Aspect (team revive once) · Obsidian Fortress (first room hit = 0 dmg) · The Black Crown (all curses become buffs) · Eternal Moment (momentum never resets) · Void Pact (all damage doubled) · The Last Bastion (last player standing gets +8 STR/+8 AGI for 5 turns)
Curses
Team penalties you accumulate — and the Hexblade's entire power source, at +18% damage per active curse.
| Curse | Effect |
|---|---|
| Bleed | Lose 5 HP per attack |
| Glass Cannon | +25% damage dealt and taken |
| Ancient Curse | 15% chance to deal 0 |
| Parasite | Heals also heal enemies |
| Void Leak | −4% max HP per room |
| Weight of Power | Focus only gives +50% |
| Marked Target | Enemies target you first |
| Echo Curse | Each curse gives enemies +4% HP |
Pacts and Heat
Optional difficulty you turn on before entering, for a bigger reward multiplier. Heat is simply how many pacts you took.
| Pact | What it does | Multiplier |
|---|---|---|
| Blood | Start rooms at 85% HP | ×1.3 |
| Hunt | +25% enemy HP | ×1.3 |
| Silence | No potions | ×1.25 |
| Time | Boss gains +1 STR every 4 turns | ×1.3 |
| Darkness | No Market room | ×1.2 |
| Misery | Start each combat with a curse | ×1.35 |
| Death | No revives | ×1.6 |
| Heat | Total reward multiplier |
|---|---|
| 1 | ×1.4 |
| 2 | — |
| 3 | — |
| 4 | — |
| 5 | ×4.0 · Abyss Legend |
What lives down there
| Enemy | What makes it a problem |
|---|---|
| Brute | Fury below 30% HP |
| Assassin | Deadly Mark |
| Sentinel | Counter-stance at 50% |
| Summoner | Summons minions; immune while one lives |
| Specter | Immune to normal hits — needs Focus or a crit |
| Colossus | Huge HP + 60% reduction until its armor breaks; can stun |
The run-winning combo: Hexblade plus The Black Crown turns every curse into a buff. Bring Soul Bond on Death Pact runs. Save Focus for Specters — normal hits do nothing to them.
The Guardians Compendium. A Discord RPG built and run by Max. Every formula, item, region, quest and line of prose here was read out of the live bot. Reward amounts, drop rates, daily caps, prices and which panels are up are set by Max on the server the bot lives in.
Contact: questions, feedback, or proposals → contact@guardiansrpg.com.