The dungeon

The Eternal Abyss

A 1–3 player roguelite, and the deepest single mode in the game. Every run is different.

Structure

class pick → rooms → partial heal → choice events → final boss

Multiple rooms with a partial heal between them, narrative choice events with real consequences, and a boss at the end. You collect relics on the way and pick up curses you did not ask for.

Classes

ClassStat changePassive
Devastator+3 STR, −1 CONEvery 3rd consecutive attack ×2; cannot Rest above 40% HP
Colossus−1 STR, +3 CONPerfect parry heals 10 HP; intercept one hit for an ally per battle
Ghost+3 AGI, −1 CONOn dodge, free counter for 35% damage
Hexblade+2 STR+18% damage per active team curse; starts with 1 curse
BardWhen an ally heals, the Bard heals 40% of that too

Relics

Common

Iron Core (+2 CON) · Swift Step (+2 AGI) · Will of Steel (+15 HP) · Battle Hunger (+4 dmg) · Thorn Skin (reflect 10) · First Strike (first room hit ignores reduction) · Vital Pulse (+8 HP each room) · Stored Rage (+3% dmg per turn not attacking)

Rare

Vampiric Edge (20% lifesteal) · Echo Edge (25% double-attack) · Frost Touch (chill on hit) · Soul Bond (survive one death per run) · Inner Berserker (×2 below 30% HP) · Hourglass (+2 STR per 10 turns) · Cursed Contract (rare relic + a curse) · Death Pact (+25% dmg, no Rest)

Legendary

Abyssal Blade (every 3rd attack ×4) · Soul Devourer (+2 STR per elite kill) · Phoenix Aspect (team revive once) · Obsidian Fortress (first room hit = 0 dmg) · The Black Crown (all curses become buffs) · Eternal Moment (momentum never resets) · Void Pact (all damage doubled) · The Last Bastion (last player standing gets +8 STR/+8 AGI for 5 turns)

Curses

Team penalties you accumulate — and the Hexblade's entire power source, at +18% damage per active curse.

CurseEffect
BleedLose 5 HP per attack
Glass Cannon+25% damage dealt and taken
Ancient Curse15% chance to deal 0
ParasiteHeals also heal enemies
Void Leak−4% max HP per room
Weight of PowerFocus only gives +50%
Marked TargetEnemies target you first
Echo CurseEach curse gives enemies +4% HP

Pacts and Heat

Optional difficulty you turn on before entering, for a bigger reward multiplier. Heat is simply how many pacts you took.

PactWhat it doesMultiplier
BloodStart rooms at 85% HP×1.3
Hunt+25% enemy HP×1.3
SilenceNo potions×1.25
TimeBoss gains +1 STR every 4 turns×1.3
DarknessNo Market room×1.2
MiseryStart each combat with a curse×1.35
DeathNo revives×1.6
HeatTotal reward multiplier
1×1.4
2
3
4
5×4.0 · Abyss Legend

What lives down there

EnemyWhat makes it a problem
BruteFury below 30% HP
AssassinDeadly Mark
SentinelCounter-stance at 50%
SummonerSummons minions; immune while one lives
SpecterImmune to normal hits — needs Focus or a crit
ColossusHuge HP + 60% reduction until its armor breaks; can stun

The run-winning combo: Hexblade plus The Black Crown turns every curse into a buff. Bring Soul Bond on Death Pact runs. Save Focus for Specters — normal hits do nothing to them.

The Guardians Compendium. A Discord RPG built and run by Max. Every formula, item, region, quest and line of prose here was read out of the live bot. Reward amounts, drop rates, daily caps, prices and which panels are up are set by Max on the server the bot lives in.
Contact: questions, feedback, or proposals → contact@guardiansrpg.com.